CoH: Modern Combat – Air Assault

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Welcome CoH: MC fans!

You’ll wonder, “is it the last saturday of the month already again?”. No, it isn’t, but we’ve been late the last 2 months, so we thought this month we’ll come back with an early surprise! So you get the september update today, one week earlier than expected.

Hold your breath, we’ll show you our animation masterpiece, the UH-60 Blackhawk!

Players who choose the Air Superiority doctrine will be able to take use of an Air Assault. It will consist of an Airbourne squad and a Stryker Mobile gun system, both delivered by air disposal. The Airbourne squad will be carried to its destination by the Blackhawk Helicopter, fast-roping their way down into combat. Doesn’t that sound sweet? Take a look yourself and watch the demonstration movie.

Just like for our last trailer, the background music is not just generic, but it is one of our new soundtracks, explicitly made for our mod. This time it’s the menu background sountrack. Enjoy.

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CoH: MC – Ingame Trailer 6

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Welcome CoH: MC fans!

We know what you’ve been waiting for! Yes, we’re one week late, but it will all be worth it. Today we present you the update for August 2011.

But before we get to that part, we want to point out to people, who didn’t browse our homepage carefully to take a look at our completely finished unit pages. To make the waiting not as painful for you, we updated our database with the last missing entries since last saturday. This includes all the PLA infantry that were missing at the start. Now you might think, “PLA infantry?! I have only seen german substitutes for them until now”. That’s right, until now, but we finally were able to update the PLA soldiers to have a proper chinese look by giving them a new head model. So, if you want to see how they turned out and at the same time check their statistics, go visit the PLA unit pages on our homepage.

That’s it for the static part. We know you want action! And thus we have compiled a new trailer for you, that features a lot of unseen stuff. The footage was filmed on one of our WIP maps, so watch out for new environmental stuff, like cars, new buildings, etc.

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New Feature: Unit Pages

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Hi folks! Here we are with another monthly update for all our fans out there!

The month of July has been an eventful one for the team, and we’d like to officially announce our latest endeavour. After plenty of hard work by various developers, progressing and revising some of the finer elements of the mod, overall gameplay/balance is finally at a point where unit statistics are relatively stable, though by no means final.

So without further ado, we’d like to reveal the newest CoH: Modern Combat feature on our homepage: an online database of unit statistics, complete with in-depth information about the various soldiers and vehicles that make up our mod! Costs, requirements, abilities, upgrades… it’s all there, in the Mod section! For example, here’s the U.S. Riflemen entry!

New Feature: Unit Pages

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CoH: MC – Ingame Trailer 5

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Ok, so a little bit later than scheduled (and we apologise for that), but here we are to serve you up another monthly update!

The Modern Combat team has reached some major milestones throughout the month of May, polishing the mod and bringing it closer and closer to something that resembles a finished product. Some of these milestones include:

-The overhaul and purging of over fifteen thousand existing U.S. speech files. All work on said files is now complete.

-The near-complete implementation of new weapon and vehicle sound effects, all thanks to the hard work of our resident sound engineer, Castus. Also, a heartfelt thankyou to our BF2-modding colleagues at Black Sand Studios, who kindly donated the vast majority of the effects, and without whom the mod wouldn’t sound as great as it does!

-The successful coding of a vertical fire mode for the FGM-148 Javelin (which was one hell of a tricky job), courtesy of Darkbladecr.

Due to the nature of these changes, we don’t have many pretty screenshots to bombard you with, but we do have a gameplay video instead. Along with the new sound effects and processed speech files, we’d also like to take the chance to show off some in-game footage of our previously re-modelled Bradley (model by DemoSS and Darkblacecr, skin by Chopin) and re-skinned Stryker (Knight of Ammo), as well as provide you with a brief glimpse of the aforementioned Javelin update.

Oh, and we threw in some firefights and explosions too. You guys like that kind of stuff, right?

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