Darkbladecr

Monthly Overview – June 2010

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Welcome to our monthly overview!

It is two weeks ago we showed you our latest in-game trailer, in which we showed off many new in-game units. Since our last overview we have progressed a lot with implanting models in-game, but also realizing our doctrine’s more and more in-game. The mod is coming along in a steady progress, and we are pleased to show you our progress on a monthly base.

Further more we have some real U.S. firepower to show. The Stryker!

The Stryker ICV (Infantry Carrier Vehicle) is the most versatile vehicle of the U.S. Army. It comes standard equipped with a manned M240 machine-gun. Unlike the Bradley, the Stryker can carry infantry around the battlefield and provide fire support with it’s armament.

The Stryker can be upgraded to the Stryker FSV (Fire Support Vehicle), which results in the manned machine-gun being replaced by a remotely operated M2 .50 cal machine-gun. The upgrade provides more firepower to the Stryker, but also removes the possibility of having it’s gunner killed.

The Stryker MGS (Mobile Gun System) provides the U.S. forces with a powerful anti-tank unit on the battlefield. Equipped with a 105mm gun, it packs a good punch against armoured PLA units.

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CoH: Modern Combat – Ingame Trailer No.2

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Hello CoH: Modern Combat fans. These are exciting weeks indeed. On the last weekend we presented our doctrines to you. This has been a huge amount of work already. And today, just one week later, we come to you again with another exciting update.

I am proud to present our second ingame trailer movie. It showcases a lot of units from the tech trees, which you already know from screenshots. The following units are featured.

PLA: Builders, Militia, Soldiers, Type 69 Rocket Launcher team, All Terrain Mobility Platform, Type 82 Multi Rocket Launcher System.

USA: Riflemen, Humvee, Bradley (incl. TOW ability)

Enjoy!

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Monthly Overview – May 2010

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Hello Modern Combat fans,

This weekend we come to you with another monthly highlight. Some of you might have seen it already, since it has been published on our homepage two weeks ago already. If you didn’t, one more reason for you to keep checking our site more frequently.

I am not exaggerating, when I say our coders are doing an amazing job. The backbone of our mod is shaping up very well. As you know, we only published the non-doctrinal tech tree layout for both factions so far, because we wanted to get a good picture of it before we designed the doctrines. This way we hoped to be able to underline faction characteristics and build up synergy effects. The time has now come, and we are proud to present you the doctrine layout for both of our factions. Of course not everything is set in stone, but this will be our basis unless striking problems appear. Our coders have already made good progress on the implementation of the doctrine’s, as are most of the models are done as well, so we are progressing.

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CoH: Modern Combat – Ingame Trailer 1

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Hello Modern-Combat fans!

Today we present you two news pieces at the same time! First of all we are proud to present you our new online-presence Moderncombat.blacksandstudio.com ! This goes hand in hand with a new collaboration with Black Sand Studios. We are sure that this new support will help speeding up our work on Modern Combat. In this context: A big thank you to Guedoe, the BSS Site-Admin, who made this all possible for us. And another big thank you to Sven aka “M4c”, who did all the coding for this site.

This site should make it easier for you to follow our progress and keep track of new stuff. From now on, we will release news and media on a shorter timescale, than we did before. Pay special attention during the next time, because we will provide you with a major update, including a lot of footage, very soon.

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