Just in time before the tournament this weekend we’ve squeezed in this hotfix patch 1.005. It addresses the issue that some people with lower texture settings were experiencing, where the models of gunner heads, vehicles chassis, etc. were invisible.
Further, we’re taking the chance to release a new feature that might come in handy for the analysis of the tournament replays. Sander Dijkstra has provided us a Beta version of the well known CoH Replay Analyzer, which we could update to support our mod. Thanks a lot! It is now available to the community and can be found under “…\Company of Heroes\ModernCombat\cohra\cohra.exe”
The Modern Combat launcher should automatically notify you about the patch and download it for you the next time you start it. If you run into problems with the automatic update, you may download and apply it manually, using this link.
The full changelog of patch 1.005 can be found at the end of this newspost.
~The CoH: Modern Combat team
New features: Added an updated version of the CoH replay analyzer, which now supports CoH: Modern Combat games and maps. - thanks to Sander Dijkstra Gameplay changes: Reduced the Bradley TOW damage vs AT guns to 50% (was destroying the gun itself too easily) Reduced the damage of PLA anti personel mines against vehicles to 70% of what it used to be. Bug-fixes: Fixed the UI text of the Napalm Strike in the Command Selection. Fixed a lot of textures which during previous revisions restulted in disappearing of gunner heads, vehicle chassis and other models.