CoH: Modern Combat Patch – 1.008!

  • 0
  • July 29, 2012

Hello CoH: Modern Combat fans!

We hope you have been enjoying the restructure of the US and PLA tech and have been able to experiment with new strategies. We apologize for taking so long to post through this new patch, it just seems that every time we fixed something, we decided to go further and fix more. After 100+ revisions for patch 1.008 I think everyone will be happy to see our long list of balance changes AND new accessories for several popular models. We hope that anyone who has been suffering with disappearing models will not have this issue anymore. Additionally we apologize for any issues with the US infantry models and Ultra (DX10 shader settings). This should be for the most part fixed, however I still suggest to play with High, as it reduces the chance for crashes due to Relic’s engine, not our mod.

The Modern Combat launcher should automatically notify you about the patch and download it for you the next time you start it. If you run into problems with the automatic update, you may download and apply it manually, using this link.

For fans who would like to coordinate several games, I suggest you post on our forums and then utilize the mumble server we have put together in order to have much better collaboration in team games. And of course if you have any close/good games we recommend you post them on our forums! That way people can comment and suggest improvements, or you can get your replay shoutcasted and posted on YouTube.

User Posted Image User Posted Image

User Posted Image User Posted Image

User Posted Image User Posted Image

 

Some changes that I would like to highlight is the introduction of the Chinese Special Forces for the Asymmetric Warfare doctrine. This ability replaces the current Infiltration ability, which was at the bottom of the right side of the doctrine tree. This squad will benefit from the guerrilla camouflage from the doctrine, and also will be able to use satchel charges from the left side of the tree. There are two upgrades that are available for the special forces, and both compliment the hit and run tactics from the doctrine. One upgrade is for the PF98 rocket launcher, and the other is for the Type 85 SMG, which allows the team to use full camo, rather than guerrilla camouflage.

User Posted Image User Posted Image

User Posted Image User Posted Image

 

Additionally we have added new skin packs to the US and PLA, which allows you to have more diversity in team games. These reward skin packs do not affect gameplay in any way. There is also the introduction of random texture loading for the ZTZ99 and the Type 96 tanks, along with a new TUSK skin for the M1A2.

As always we consider and look into any feedback and suggestions that members post on our forums. We would greatly appreciate that you point any balance issues with supporting replays to help us see the circumstances of the problem at hand so that we may adjust the mod accordingly.

Stay tuned and keep your eyes open for updates at moderncombat.blacksandstudio.com there will be some big announcements soon!

~The CoH: Modern Combat team.

Oh and before I forget, a little treat for our followers, can you make out what unit that is?

User Posted Image User Posted Image