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New Feature: Unit Pages

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Hi folks! Here we are with another monthly update for all our fans out there!

The month of July has been an eventful one for the team, and we’d like to officially announce our latest endeavour. After plenty of hard work by various developers, progressing and revising some of the finer elements of the mod, overall gameplay/balance is finally at a point where unit statistics are relatively stable, though by no means final.

So without further ado, we’d like to reveal the newest CoH: Modern Combat feature on our homepage: an online database of unit statistics, complete with in-depth information about the various soldiers and vehicles that make up our mod! Costs, requirements, abilities, upgrades… it’s all there, in the Mod section! For example, here’s the U.S. Riflemen entry!

New Feature: Unit Pages

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CoH: MC – Ingame Trailer 5

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Ok, so a little bit later than scheduled (and we apologise for that), but here we are to serve you up another monthly update!

The Modern Combat team has reached some major milestones throughout the month of May, polishing the mod and bringing it closer and closer to something that resembles a finished product. Some of these milestones include:

-The overhaul and purging of over fifteen thousand existing U.S. speech files. All work on said files is now complete.

-The near-complete implementation of new weapon and vehicle sound effects, all thanks to the hard work of our resident sound engineer, Castus. Also, a heartfelt thankyou to our BF2-modding colleagues at Black Sand Studios, who kindly donated the vast majority of the effects, and without whom the mod wouldn’t sound as great as it does!

-The successful coding of a vertical fire mode for the FGM-148 Javelin (which was one hell of a tricky job), courtesy of Darkbladecr.

Due to the nature of these changes, we don’t have many pretty screenshots to bombard you with, but we do have a gameplay video instead. Along with the new sound effects and processed speech files, we’d also like to take the chance to show off some in-game footage of our previously re-modelled Bradley (model by DemoSS and Darkblacecr, skin by Chopin) and re-skinned Stryker (Knight of Ammo), as well as provide you with a brief glimpse of the aforementioned Javelin update.

Oh, and we threw in some firefights and explosions too. You guys like that kind of stuff, right?

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CoH: Modern Combat – Overview April 2011

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Hello, and welcome back for another monthly overview!

Unfortunately, as you might have noticed, this past week the Black Sand Studios website and forums were taken offline for a prolonged period of time due to server problems. Although we are happy to report that the site is now back online again, our current press release is a little behind schedule, so we’d like to apologize for that.

But enough of that for now… today we have our brand new user interface to show you!

First of all, the Modern Combat main menu, recent recipient of a major makeover! Behind it, a generic background for use in menus and lobbies. It depicts a stylized map of North-Eastern China, and of the coasts and major cities that border the Bohai Sea. The People’s Republic of China will serve as the primary theater of war within which the battles of Modern Combat are set.

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CoH: Modern Combat – Montly Overview March 2011

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Hello and welcome back to another highlight. Forgive the late arrival, but we’ve all been busy on multiple fronts. Nevertheless we want to give you a peek at what we have come up with this month.

First thing to mention would be another revision. This time it’s the Stryker and its various variants. KnightOfAmmo utilized all the skill he has gathered from his past works and delivered us with this new top notch texture. But it’s not only a revision. We also added the cage armor upgrade, which will be available for Close Combat commanders. Have a closer look at the following pictures.

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