In preparation for the approaching CoH: Modern Combat 1v1 Tournament II we have decided to add a new patch to try and solve some of the small bugs and balance issues left over from 1.008. In addition we have prepared the vanilla CoH maps that will be used in the tournament for Modern Combat. This means that the HQ area has been adjusted to ensure that there are no objects that may get in the way and cause retreated units to get stuck.
Darkbladecr
CoH: Modern Combat – 1vs1 Tournament II announced
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I hope everyone is enjoying the summer holidays, and is finally able to have a chance to relax. We have been working hard at the Modern Combat Development team, adding new members and providing new fixes and changes to the structure of our mod for a better game play experience.
Hello CoH: Modern Combat fans!
We hope you have been enjoying the restructure of the US and PLA tech and have been able to experiment with new strategies. We apologize for taking so long to post through this new patch, it just seems that every time we fixed something, we decided to go further and fix more. After 100+ revisions for patch 1.008 I think everyone will be happy to see our long list of balance changes AND new accessories for several popular models. We hope that anyone who has been suffering with disappearing models will not have this issue anymore. Additionally we apologize for any issues with the US infantry models and Ultra (DX10 shader settings). This should be for the most part fixed, however I still suggest to play with High, as it reduces the chance for crashes due to Relic’s engine, not our mod.
Hello CoH: Modern Combat fans!
We are finally back on schedule and have been working hard to make sure to find all the problems with the last big patch change. We are happy to say that we have fixed the model issues that some players may have been experiencing, which was due to the game’s lackluster DX10 setup. We have also been working through more bugs and balance fixes.
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