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CoH: Modern Combat – hotfix patch 1.003 released

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Sooner than planned we’re comming to you with another patch for CoH: Modern Combat. Unfortunately one of the applied changes in patch 1.002 wasnt working correctly, namely the US first aid training upgrade. Instead of the intended 10 HP/min healing rate it would heal US infantry much quicker. The impact on gameplay is huge, so patch 1.003 will hotfix this issue.

Together with this fix we’re applying a number of further changes, which we have been working on in the meanwhile. Among them a bunch of environmental texture updates provided by VanAdrian. The textures transform vanilla objects, such as barrels and walls into the Modern Combat setting.

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CoH: Modern Combat – Patch 1.002 released

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Hey folks, we’re back with the newest patch for CoH: Modern Combat!

While we generally concentrated on bug-fixes with the last one, this time around we’ve decided to focus on balance-related changes as well. We want to thank the community for all the informative feedback and discussion on our forums… your input has influenced many of these changes (read the complete changelog at the end of this post).

We’ve also done some work on the aesthetics and acoustics of the mod, much of it made possible by several new members of our team: evilSpike (2D artist), omnicron (2D artist), robotnik (3D artist), skylineGTR (2D/3D artist) and Sando (level designer). Their help is greatly appreciated, and they’ve already made some fantastic contributions!

Thanks to them and veteran team-members Darkbladecr, Chopin and SuiXo, we were able to add a ton of new custom gear to our infantry models, add unit portraits to our user interface and create additional environmental assets for use by our mappers.

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CoH: Modern Combat – Patch 1.001 released

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Hello CoH: Modern Combat fans,It’s time for our first wave of bugfixes. Thanks to all of your contributions on our forums, we were able to identify many of the bugs that made it into the release version.

The balance discussion is lively in our feedback section as well. We encourage you all to take part in it and help to improve our mod, so that it can become as balanced as possible. With this patch, we have mainly concentrated on bugfixing. Any further balance issues should be clearer than before and we hope to effectively resolve them with our next patches in the coming days and weeks.

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CoH: Modern Combat – We are live!

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Ladies and Gentlemen, we aaaaaare liiiiiive!!

CoH: Modern Combat is finally available to the public!

But first of all, let us appologize. The overwhelming interest in our mod and consequently the refreshing of our website moderncombat.blacksandstudio.com while we were still working on the release lead our server host to the impression that he was the target of a DOS attack! We hope to get in contact with them soon to get our service back up.

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