– Militia
Description
Six-man Paramilitary Forces infantry squad, part-time paramilitary troops who receive poorer training and equipment than their Ground Forces brethren. Effective at close range, and can be upgraded with a wide range of doctrinal weapons and abilities.
Details
Type | Infantry |
---|---|
Weapons | – Type 56 Assault Rifle |
Requirements | – Infantry Barracks (Tier 1) |
Unit Costs
240 | |
0 | |
6 |
Upgrades
Name | Description | Costs | ||
---|---|---|---|---|
Type 81s | Requires The Future Is Now (doctrine): Arm the entire squad with Type 81 assault rifles, increasing their accuracy at all ranges. |
|
Info
Abilities:
– Molotov Cocktail: (requires “Full Mobilisation” Doctrine): Instructs the squad to throw an improvised incendiary grenade that sets enemies and terrain on fire.
– Booby Traps (requires “Asymmetrical Warfare” Doctrine): Wires a strategic point or neutral building with a concealed network of primed grenades and tripwires. Enemies attempting to capture the point or enter the building will set off the traps.
– Ambush (requires “Asymmetrical Warfare” Doctrine): The squad will camouflage themselves whilst in cover, and await further orders. Camouflaged units cannot open fire without revealing their position, and can be detected by enemies in close proximity.
Recent Comments