Six-man Paramilitary Forces infantry squad, part-time paramilitary troops who receive poorer training and equipment than their Ground Forces brethren. Effective at close range, and can be upgraded with a wide range of doctrinal weapons and abilities.
|Weapons||– Type 56 Assault Rifle|
|Requirements||– Infantry Barracks (Tier 1)|
|Type 81s||Requires The Future Is Now (doctrine): Arm the entire squad with Type 81 assault rifles, increasing their accuracy at all ranges.||
– Molotov Cocktail: (requires “Full Mobilisation” Doctrine): Instructs the squad to throw an improvised incendiary grenade that sets enemies and terrain on fire.
– Booby Traps (requires “Asymmetrical Warfare” Doctrine): Wires a strategic point or neutral building with a concealed network of primed grenades and tripwires. Enemies attempting to capture the point or enter the building will set off the traps.
– Ambush (requires “Asymmetrical Warfare” Doctrine): The squad will camouflage themselves whilst in cover, and await further orders. Camouflaged units cannot open fire without revealing their position, and can be detected by enemies in close proximity.