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Modmaking for CoH 2 is possible! First guide is up!
Posted: Mon Nov 18, 2013 11:28 pm
by Campaigner
You read it right! First guide is up on
CoH2.orgSo Spoon, how's it going with Modern Combat on Company of Heroes 2

Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Mon Nov 18, 2013 11:31 pm
by South
Still hasn't see any model importing and exporting tutorial yet...
Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 11:00 am
by I_am_a_Spoon
I believe DB already managed to get a Bradley in-game (no surprises there of course

), but that was before they removed dev mode.
The most untouchable thing about CoH2 at the moment is its UI. CoH2 uses Scaleform technology, and as of yet we have no way of editing icons, taskbar animations, etc. Scaleform will allegedly be releasing a dev kit for use by modders later on, the question is whether or not Relic decides to integrate it.
Campaigner wrote:You read it right! First guide is up on
CoH2.org
Thanks for the heads up, missed that one. I'll be sure to give it a spin once my exams are over.

Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 11:17 am
by South
I_am_a_Spoon wrote:I believe DB already managed to get a Bradley in-game (no surprises there of course

), but that was before they removed dev mode.
The most untouchable thing about CoH2 at the moment is its UI. CoH2 uses Scaleform technology, and as of yet we have no way of editing icons, taskbar animations, etc. Scaleform will allegedly be releasing a dev kit for use by modders later on, the question is whether or not Relic decides to integrate it.
Campaigner wrote:You read it right! First guide is up on
CoH2.org
Thanks for the heads up, missed that one. I'll be sure to give it a spin once my exams are over.

Bloody Sega...they are digging grave of their own.
Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 12:16 pm
by I_am_a_Spoon
They don't want competition for their expensive DLC. On release day in Australia, not only did it cost $90 for the base game alone... but they already had ~$60 worth of DLC available on Steam. On release day!
Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 1:24 pm
by South
I_am_a_Spoon wrote:They don't want competition for their expensive DLC. On release day in Australia, not only did it cost $90 for the base game alone... but they already had ~$60 worth of DLC available on Steam. On release day!
Similar to other part of the world. Pay DLCs on release day is really like robbery.
Bloody Japs, Bloody Sega.
Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 1:34 pm
by I_am_a_Spoon
I agree, but pretty sure it was already built into CoH2 by THQ before SEGA got their hands on it? Basically THQ trying to fix the sinking Titanic with duct tape.
Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 1:38 pm
by South
It was said that Sega will open up all modding stuff and even LAN game after they gain enough profit...but who knows.
Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 2:00 pm
by I_am_a_Spoon
Where did they say that?
Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 2:58 pm
by South
I_am_a_Spoon wrote:Where did they say that?
Some unreliable game news on sites in China...I can't remember exactly where.