So Spoon, how's it going with Modern Combat on Company of Heroes 2
Modmaking for CoH 2 is possible! First guide is up!
Moderators: Developers, Auxillaries
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Campaigner
- Corporal

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Modmaking for CoH 2 is possible! First guide is up!
You read it right! First guide is up on CoH2.org
So Spoon, how's it going with Modern Combat on Company of Heroes 2
So Spoon, how's it going with Modern Combat on Company of Heroes 2
Re: Modmaking for CoH 2 is possible! First guide is up!
Still hasn't see any model importing and exporting tutorial yet...
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I_am_a_Spoon
- Lieutenant Colonel

- Posts: 1480
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- Steam Username: I_am_a_Spoon
- Location: Perth, Western Australia
Re: Modmaking for CoH 2 is possible! First guide is up!
I believe DB already managed to get a Bradley in-game (no surprises there of course
), but that was before they removed dev mode.
The most untouchable thing about CoH2 at the moment is its UI. CoH2 uses Scaleform technology, and as of yet we have no way of editing icons, taskbar animations, etc. Scaleform will allegedly be releasing a dev kit for use by modders later on, the question is whether or not Relic decides to integrate it.
Thanks for the heads up, missed that one. I'll be sure to give it a spin once my exams are over.
The most untouchable thing about CoH2 at the moment is its UI. CoH2 uses Scaleform technology, and as of yet we have no way of editing icons, taskbar animations, etc. Scaleform will allegedly be releasing a dev kit for use by modders later on, the question is whether or not Relic decides to integrate it.
Campaigner wrote:You read it right! First guide is up on CoH2.org
Thanks for the heads up, missed that one. I'll be sure to give it a spin once my exams are over.
Re: Modmaking for CoH 2 is possible! First guide is up!
I_am_a_Spoon wrote:I believe DB already managed to get a Bradley in-game (no surprises there of course), but that was before they removed dev mode.
The most untouchable thing about CoH2 at the moment is its UI. CoH2 uses Scaleform technology, and as of yet we have no way of editing icons, taskbar animations, etc. Scaleform will allegedly be releasing a dev kit for use by modders later on, the question is whether or not Relic decides to integrate it.Campaigner wrote:You read it right! First guide is up on CoH2.org
Thanks for the heads up, missed that one. I'll be sure to give it a spin once my exams are over.
Bloody Sega...they are digging grave of their own.
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I_am_a_Spoon
- Lieutenant Colonel

- Posts: 1480
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- Steam Username: I_am_a_Spoon
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Re: Modmaking for CoH 2 is possible! First guide is up!
They don't want competition for their expensive DLC. On release day in Australia, not only did it cost $90 for the base game alone... but they already had ~$60 worth of DLC available on Steam. On release day!
Re: Modmaking for CoH 2 is possible! First guide is up!
I_am_a_Spoon wrote:They don't want competition for their expensive DLC. On release day in Australia, not only did it cost $90 for the base game alone... but they already had ~$60 worth of DLC available on Steam. On release day!
Similar to other part of the world. Pay DLCs on release day is really like robbery.
Bloody Japs, Bloody Sega.
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I_am_a_Spoon
- Lieutenant Colonel

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- Steam Username: I_am_a_Spoon
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Re: Modmaking for CoH 2 is possible! First guide is up!
I agree, but pretty sure it was already built into CoH2 by THQ before SEGA got their hands on it? Basically THQ trying to fix the sinking Titanic with duct tape.
Re: Modmaking for CoH 2 is possible! First guide is up!
It was said that Sega will open up all modding stuff and even LAN game after they gain enough profit...but who knows.
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I_am_a_Spoon
- Lieutenant Colonel

- Posts: 1480
- Joined: Sun May 05, 2013 10:58 pm
- Steam Username: I_am_a_Spoon
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Re: Modmaking for CoH 2 is possible! First guide is up!
Where did they say that?
Re: Modmaking for CoH 2 is possible! First guide is up!
I_am_a_Spoon wrote:Where did they say that?
Some unreliable game news on sites in China...I can't remember exactly where.
