Unit: M-ATV
Place in Tech Tree: Replaces HMMWV at Tier 2.
Reason for the Unit: We don't use the HMMWV for combat operations very often. The M-ATV could transport troops, and allow them to survive with low health if destroyed.
Unit: M109A6 Paladin
Place in Tech Tree: I don't know, wherever it would provide the most balance.
Reason for the Unit: The US needs something to counter the PLA artillery better.
Unit: Force Reconnaissance
Place in Tech Tree: Replaces MARSOC (MARSOC replaces SEALs)
Reason for the Unit: Force Recon and MARSOC makes more sense for a Marine faction. I like the models for MARSOC, so I'd keep those, and maybe switch the SEALs model to Recon.
Unit: Rangers and Delta
Place in Tech Tree: Replaces Airborne and Green Beret
Reason for the Unit: These units are more realistic for the type of combat CoH brings. Green Berets are more of a guerrilla force, where Delta are the best in the world at direct action and reconnaissance, two roles the current units are filling. If for nothing more, they are way more badass.
Unit: AH-1Z Viper
Place in Tech Tree: Replaces Apache for Marines
Reason for the Unit: Marines wouldn't be likely to receive support from the Apache.
This one is mostly just for fun.
Unit: SOCOM
Place in Tech Tree: Separate Infantry Building
Reason for the Unit: I'd just like to see this aspect of gameplay worked in. A new faction or doctrine would be fun, but another idea would be to add in a SOCOM "TOC" where you could build units like Delta, DEVGRU, PJs, etc. I have no idea what that would create as far as balancing, but I can't imagine it would be anything easy.






