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Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 3:24 pm
by I_am_a_Spoon
Actually I was contemplating making a 'hardcore mode' mod for CoH2, as BK is pretty much dead now and it would be nice to consolidate into that niche before someone else does (plus it wouldn't require any new assets or much UI editing). But extrapolating upon CoH2's vanilla balance (like with MC's hardcore mode) would make it a pain in the arse to keep updated between patches.
So maybe I'll try rebalancing it and making a few changes of my own. Now I'm excited, can't wait til exams are finished so I can dig in.

Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 3:47 pm
by South
I_am_a_Spoon wrote:Actually I was contemplating making a 'hardcore mode' mod for CoH2, as BK is pretty much dead now and it would be nice to consolidate into that niche before someone else does (plus it wouldn't require any new assets or much UI editing). But extrapolating upon CoH2's vanilla balance (like with MC's hardcore mode) would make it a pain in the arse to keep updated between patches.
So maybe I'll try rebalancing it and making a few changes of my own. Now I'm excited, can't wait til exams are finished so I can dig in.

The BK was dead? I didn't notice it...I think I'm interested in modern stuff more than WWII.
So when you finished it remember to tell us here

Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 4:07 pm
by I_am_a_Spoon
Well not totally dead, but it's developers have mostly moved on AFAIK.
Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 4:30 pm
by South
I_am_a_Spoon wrote:Well not totally dead, but it's developers have mostly moved on AFAIK.
What's that?

Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 4:37 pm
by I_am_a_Spoon
AFAIK = "as far as I know".
Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 4:42 pm
by South
I_am_a_Spoon wrote:AFAIK = "as far as I know".
Sorry my English is poor.

Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 4:48 pm
by I_am_a_Spoon
Your English is great.

Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 5:46 pm
by I_am_a_Spoon
Ok, I now officially have a CoH2 project all mapped out in my head (even though I should be studying for my biochemistry exam tomorrow).

It's gonna be awesome if I can manage it, I've never had the opportunity to brainstorm a mod from scratch before. Who the hell needs meth when you have CoH modding?

Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Tue Nov 19, 2013 11:32 pm
by Campaigner
I_am_a_Spoon wrote:Ok, I now officially have a CoH2 project all mapped out in my head (even though I should be studying for my biochemistry exam tomorrow).

It's gonna be awesome if I can manage it, I've never had the opportunity to brainstorm a mod from scratch before. Who the hell needs meth when you have CoH modding?

Great to hear you want to continue modding!

I don't like the Hardcore/Blitzkrieg thingies your talking about, but you have to do what you WANT to do

Re: Modmaking for CoH 2 is possible! First guide is up!
Posted: Wed Nov 20, 2013 3:17 am
by The Soldier
BK is very dead - the lead developer managed to piss off the rest of his team, and he' quite literally alone now. And he hasn't made a single post on his forums for at least 6 months now.
I wouldn't mind a Hardcore mode, so long it doesn't interfere with the normal game, sort of like how MC has it.
And you've already an idea for MC2? Well, that was fast.

I'd love to hear it!