what games are required?

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sgt.awesome
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what games are required?

Post by sgt.awesome »

i have a question:in the official site it says"-Company of Heroes unlocks US Marines and PLA Navy Marines;-Company of Heroes:Opposing Fronts unlock US Army and PLA Ground Force AND Company of Heroes:Tales of Valor unlocks all factions."So do i need all three games or just COH:Tales of Valor?
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Darkbladecr
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Re: what games are required?

Post by Darkbladecr »

You can just own CoH-Tales of Valor. That will unlock everything the mod has to offer.
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hawkeyethesniper
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Re: what games are required?

Post by hawkeyethesniper »

Is the original CoH enough to Play this game (especially skirmish mode)?

Every time i try to Play a skirmish battle there is the instant win.
I do not have tales of Valor or opposing fronts, tried to download the mod several times to solve the Problem and I also searched the Forum, but tere is no solution.

Please can someone help me. :(


Warning log...with a lot of filepath failure :-(

Prime Bbcode Spoiler Show Prime Bbcode Spoiler:
RELICCOH started at 2014-09-05 21:31
OS NT 6.1 (sp1.0) x64, 8190MB Physical Memory, 4141 Physical Available, 3956 Virtual Available
RUN-OPTIONS -dev -mod ModernCombat
WORKING-DIR F:\Steam\steamapps\common\Company of Heroes Relaunch
USER Michael Müller

21:31:52.74 4 Logical Processors detected
21:31:52.74 Multithreading Enabled
21:31:52.74 THREAD: Hyper-Threading Technology Processors are not detected.
21:31:52.74 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
21:31:52.74 XTHREAD: Main thread now used as XThread 0
21:31:52.74 XTHREAD: Spawned thread on processor 1
21:31:52.74 XTHREAD: Spawned thread on processor 2
21:31:52.74 XTHREAD: Spawned thread on processor 3
21:31:52.74 MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=4, Mode=SSE
21:31:52.97 GAME -- Company Of Heroes, 2.700.2, Build test.2.700.2, Type test, Language german
21:31:53.01 MOD -- Mounting ModernCombatDLC1, 1.019
21:31:53.01 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\'
21:31:53.01 MOD -- Mounting ModernCombatDLC2, 1.019
21:31:53.01 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\'
21:31:53.01 MOD -- Mounting ModernCombatDLC3, 1.019
21:31:53.01 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\'
21:31:53.01 MOD -- Mounting ModernCombatOps, 1.019
21:31:53.01 MOD -- Mounting ModernCombat, 1.019
21:31:53.01 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
21:31:53.01 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\RelicOnline\Data\'
21:31:53.02 FILESYSTEM -- filepath failure, path does not exist 'NewModernCombat\Data\'
21:31:53.02 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\NewModernCombat\Data\'
21:31:53.02 FILESYSTEM -- filepath failure, path does not exist 'NewModernCombat\Data\'
21:31:53.02 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\NewModernCombat\Data\'
21:31:53.02 FILESYSTEM -- filepath failure, path does not exist 'NewModernCombat\Data\'
21:31:53.02 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\NewModernCombat\Data\'
21:31:53.02 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
21:31:53.02 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\RelicOnline\Data\'
21:31:53.02 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
21:31:53.02 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\CoH\Engine\Data\'
21:31:53.07 FILESYSTEM -- filepath failure, path does not exist 'ModernCombat\DataArtHigh\'
21:31:53.07 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\ModernCombat\DataArtHigh\'
21:31:53.08 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\German\Data\'
21:31:53.08 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\Engine\Locale\German\Data\'
21:31:53.10 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundGerman\'
21:31:53.10 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\CoH\DataSoundGerman\'
21:31:53.10 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\'
21:31:53.10 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\'
21:31:53.10 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\'
21:31:53.10 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\Engine\Movies\'
21:31:53.10 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\WW2\Movies\'
21:31:53.19 GAME -- Resetting fp control word.
21:32:01.83 WW2Mod -- PropertyBagManager Loaded in 8.640000s
21:32:01.91 AppInitNetwork::InitSteam: Initializing Steam...
21:32:01.91 AppInitNetwork::InitSteam: Steam has been initialized.
21:32:01.91 RLINK -- NetworkManager::Create - creating network manager
21:32:02.99 RLINK -- WorldwideLoginService::WorldwideLoginService - initializing
21:32:02.99 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...
21:32:02.99 RLINK -- WinTransport - CreateSocket exclusive broadcast socket was available.
21:32:02.99 RLINK -- WinTransport - CreateSocket listening for broadcasts on default port
21:32:03.00 RLINK -- WinTransport - Host Name: Michael1, aliases: , type=AF_INET, len=4
21:32:03.00 RLINK -- WinTransport - Host IP Address #0: 192.168.2.108
21:32:03.00 RLINK -- WinTransport - Interface #0: ip:192.168.2.108, broadcast:192.168.2.108, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
21:32:03.00 RLINK -- WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
21:32:03.00 RLINK -- Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
21:32:03.00 RLINK -- SessionManager - Peer Header Size = 15 bytes
21:32:03.00 RLINK -- SessionManager - Game Data overhead = 4 bytes
21:32:03.00 RLINK -- SessionManager - Proxy overhead = 7 bytes
21:32:03.00 RLINK -- AutomatchInternal: Instantiating
21:32:03.00 RLINK -- MessageInternal::CreateChannel: Created channel fffffffe
21:32:03.00 RLINK -- MessageInternal::CreateChannel: Created channel fffffffb
21:32:03.00 RLINK -- MessageInternal::CreateChannel: Created channel fffffffd
21:32:03.00 RLINK -- RLink::ThreadFunction - Entering network thread function...
21:32:03.00 Loaded 589 badwords from data:OnlineConfig\Badwords.lua
21:32:03.00 RLINK -- MessageInternal::CreateChannel: Created channel 00000000
21:32:03.00 RLINK -- MessageInternal::CreateChannel: Created channel 00000001
21:32:03.00 RLINK -- MessageInternal::CreateChannel: Created channel 00000002
21:32:03.00 RLINK -- MessageInternal::CreateChannel: Created channel 00000003
21:32:03.00 RLINK -- MessageInternal::CreateChannel: Created channel 00000004
21:32:03.00 RLINK -- MessageInternal::CreateChannel: Created channel 00000005
21:32:03.00 RLINK -- MessageInternal::CreateChannel: Created channel 00000006
21:32:03.00 GAME -- Available memory: 8190MB Physical RAM, 8188MB Pagefile, 4095 Virtual Address Space
21:32:04.51 DLLDriverLinker -- Adding driver 'spDx10.dll'.
21:32:04.52 DLLDriverLinker -- Adding driver 'spDx9.dll'.
21:32:04.52 DLLDriverLinker -- 2 DLL drivers found.
21:32:04.62 SPDx10 -- Adapter [NVIDIA GeForce GTX 460]: 722MB dedicated video memory, 0MB dedicated system memory and 3327MB shared system memory.
21:32:06.55 DLLDriverLinker -- 2 DLL drivers found.
21:32:06.60 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
21:32:06.60 GAME -- Resolution set to 1280x1024 (fullscreen).
21:32:06.65 SPDx10 -- Adapter Description = NVIDIA GeForce GTX 460
21:32:06.65 SPDx10 -- Driver Vendor = 0x000010de Device = 0x00000e22 SubSys = 0x23211462 Rev = 0x000000a1
21:32:06.65 SPDx10 -- Driver Version Product = 0x0009 Version = 0x0012 SubVersion = 0x00 Build = 340.52
21:32:06.65 SPDx10 -- Driver LUID = 0x00000000-0x000095ca
21:32:06.65 SPDx10 -- 722MB dedicated video memory, 0MB dedicated system memory and 3327MB shared system memory available.
21:32:06.65 ShaderDatabase: using shader profile [ps40]
21:32:06.83 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
21:32:07.37 GameObjLoader 0a253158 - resetting counters
21:32:07.37 GameObjLoader 0a253158 - Created loader
21:32:07.37 GameObjLoader 0a2532b8 - resetting counters
21:32:07.37 GameObjLoader 0a2532b8 - Created loader
21:32:07.37 GAME -- Beginning FE
21:32:07.37 UIFrontEnd - Loading Front End
21:32:07.37 THREAD: Hyper-Threading Technology Processors are not detected.
21:32:07.43 SOUND -- Initializing ...
21:32:07.47 INNIMapDCA Key not found: sp_speechducker::time
21:32:07.65 SOUND -- Initialization completed!
21:32:07.65 UIFrontEnd - Initializing Forms
21:32:08.69 CampaignFilter::BindFilterSpecificWidgets()
21:32:08.77 DivXMovie -- ERROR 1023: Unable to find the specified file.!
21:32:08.77 DivXMovie -- Could not open DivX movie 'E:\USERS\MICHAEL MüLLER\DOCUMENTS\MY GAMES\COMPANY OF HEROES RELAUNCH\MODERNCOMBAT\MOVIES\bss_intro.divx' because an error occured.
21:32:08.77 MOV -- Movie does not exist movies:BSSIntro.lua
21:32:08.86 Activating screen: AppLoadingForm
21:32:08.86 SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
21:32:09.15 GAME -- Loaded campaign 'Company of Heroes' (DATA:SCENARIOS\SP\COH.CAMP) with 1 missions, [coh]
21:32:09.15 GAME -- Loaded campaign 'Opposing Fronts' (DATA:SCENARIOS\SP\CXP1.CAMP) with 1 missions, [cxp1]
21:32:09.15 GAME -- Loaded campaign 'Opposing Fronts' (DATA:SCENARIOS\SP\CXP2.CAMP) with 1 missions, [cxp2]
21:32:09.15 GAME -- Loaded campaign 'Tales of Valor' (DATA:SCENARIOS\SP\dlc1.camp) with 1 missions, [dlc1]
21:32:09.15 GAME -- Loaded campaign 'Tales of Valor' (DATA:SCENARIOS\SP\dlc2.camp) with 1 missions, [dlc2]
21:32:09.15 GAME -- Loaded campaign 'Tales of Valor' (DATA:SCENARIOS\SP\dlc3.camp) with 1 missions, [dlc3]
21:32:09.48 GAME -- Using player profile MICHAEL1
21:32:10.18 Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
21:32:10.47 Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
21:32:14.44 Activating screen: FEMovie
21:32:14.44 Activating screen: OnlineWidget
21:32:14.44 CRC & Version Info : 000002bc:6a4cf7af:9233461d moderncombat:700:ww2mod.dll 1
21:32:14.44 Logging in using Steam credentials...
21:32:14.44 Activating screen: FE_mm_01
21:32:14.44 SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
21:32:14.44 DivXMovie -- ERROR 1023: Unable to find the specified file.!
21:32:14.44 DivXMovie -- Could not open DivX movie 'E:\USERS\MICHAEL MüLLER\DOCUMENTS\MY GAMES\COMPANY OF HEROES RELAUNCH\MODERNCOMBAT\MOVIES\lobby_video.avi' because an error occured.
21:32:14.44 MOV -- Movie does not exist movies:FEMovie.lua
21:32:14.44 SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
21:32:14.45 GAME -- Setting campaign state to 'coh'
21:32:14.45 GAME -- Closing state 'coh'
21:32:14.45 RLINK -- Requesting ticket
21:32:14.45 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
21:32:14.50 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
21:32:14.55 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
21:32:14.60 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
21:32:14.66 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
21:32:14.71 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
21:32:14.76 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
21:32:14.81 RLINK -- SteamAuthManager::GetAuthToken state ID : 1
21:32:14.86 RLINK -- OnRequest app ticket returned N
21:32:14.86 RLINK -- SteamAuth received ticket at t=11866
21:32:14.86 RLINK -- SteamAuthManager::GetAuthToken state ID : 2
21:32:16.40 RLINK -- Found 1 profiles for account /steam/76561198007815726
21:32:16.40 RLINK -- Found profile: /steam/76561198007815726
21:32:16.40 THREAD: Hyper-Threading Technology Processors are not detected.
21:32:18.33 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
21:32:18.40 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
21:32:19.40 Activating screen: MessageBoxPopup
21:32:19.40 RLINK -- starting online hosting
21:32:19.44 RLINK -- SlotManager::GetStringFromSlots: compressed = 25 bytes / 350 bytes
21:32:19.67 RLINK -- BT! - SockInit: SOCK_FD_SET_SIZE = 64
21:32:19.67 RLINK -- DBG - SockConnect: 0/s->stHandle=2156
21:32:19.67 RLINK -- DBG - SockConnect: 0/2156 connect deferred (in progress)
21:32:19.85 RLINK -- DBG - SockAnimateAll: socket 0/2156 connection complete.
21:32:20.03 RLINK -- battleserverrelay - Connected:
Connection [ 1/ 1] - local=192.168.2.108:52212, remote=54.208.245.53:50006, type=CONNECT, timeTookToConnectMS=366, silentTimeMS=0, lastSockError=0
21:32:20.07 RLINK -- Session::Initialize - info, initializing session object, using threads.
21:32:20.07 RLINK -- SessionManager::RegisterSession - Registering RL_NEW session 12f2a7f0
21:32:20.07 RLINK -- Created Matchinfo for sessionID 12186395
21:32:20.07 RLINK -- OnJoinAdvertisementSuccess - joined online match, server leave notification required
21:32:20.07 RLINK -- starting local hosting
21:32:20.07 RLINK -- Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
21:32:20.07 RLINK -- Allocated route ID=0 for PeerID 1 at WINaddr:192.168.2.108:6112;
21:32:20.07 RLINK -- Transport::OpenInternal request to WINaddr:192.168.2.108:6112;
21:32:20.07 RLINK -- Session::Host sid = B9F31B, hostURL = , local addresses = WINaddr:192.168.2.108:6112;
21:32:20.07 RLINK -- Session::GetState - info, session [12186395]'s state changed to [2:STATE_CONNECTING].
21:32:20.07 RLINK -- ValidateCustomData: called with 521 bytes of custom data
21:32:20.07 RLINK -- Host accepted Peer 1 into the match at address list=WINaddr:192.168.2.108:6112;, routes=WINaddr:192.168.2.108:6112;
21:32:20.07 RLINK -- WorldwideAdvertisementService::Process - EVENT_NEWPEER
21:32:20.08 RLINK -- Session::GetState - info, session [12186395]'s state changed to [3:STATE_CONNECTED].
21:32:20.08 RLINK -- Sending matchinfo change #2
21:32:20.08 RLINK -- Session Connection Event - ReasonID: 0 ReasonDebug: SessionOperationInfo::SUCCESS
21:32:20.08 RLINK -- HostAsync - got operation info 0:SessionOperationInfo::SUCCESS
21:32:20.09 RLINK -- local host PeerID 1 LOCL ack= 0 ( 0ms~0) unack= 3, retry= 0, highwaterOOS=0 (ip=WINaddr:192.168.2.108:6112;), pending=0, dead=0, RS#=0/2
21:32:20.09 RLINK -- MessageCounts: inval=0/0, seek=0/0, join=1/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=1/0, Pdel=0/0, drop=0/0, data=1/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=2/0, PPrx=1/0, ping=0/0, Pfrg=0/0, rely=2/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0
21:32:20.10 RLINK -- hosting - Session is connected
21:32:20.12 RLINK -- HostAsync - completed with HostResult = 0
21:32:20.12 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
21:32:20.12 Activating screen: OnlineGameSetup
21:32:20.12 GameSetupForm::SetScenarioFile -- [mc] datian bay version3
21:32:20.12 GameSetupForm::OnMatchCategorySelected
21:32:20.12 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:32:20.12 GameSetupForm::OnMapSelected
21:32:20.12 GameSetupForm::SetScenarioFile -- [mc] datian bay version3
21:32:20.13 RLINK -- WorldWidePartyService::SetVisible -- FALSE
21:32:20.13 RLINK -- WorldwideAdvertisementService::PublishSession -- Already Published
21:32:20.13 GetMaxFrameTimeFromProfile: players=2 expected FPS=31.476236, bars=5, max avg=0.032, sd=0.000, 1 samples = 0.03
21:32:20.16 Activating screen: RelicOnlineChat
21:32:20.17 Activating screen: RelicOnlineNewsScreen
21:32:20.18 Activating screen: RelicOnlineStatsScreen
21:32:20.19 Activating screen: Achievements
21:32:20.19 GAME -- Setting campaign state to 'coh'
21:32:20.19 GAME -- Closing state 'coh'
21:32:20.19 Activating screen: GameHistory
21:32:20.19 GAME -- Setting campaign state to 'coh'
21:32:20.19 GAME -- Closing state 'coh'
21:32:20.19 Activating screen: OnlineGameSetup
21:32:20.19 Activating screen: RelicOnlineTabs
21:32:20.19 GameSetupForm::OnAdvertisementEvent - AET_Host - Ignorning match making party event.
21:32:20.19 RLINK -- WorldwideAutomatchService::OnHostComplete - automatcher is no longer active - stopPollPending 0 automatchPollID 18446744073709551615
21:32:20.19 RLINK -- SlotManager::GetStringFromSlots: compressed = 142 bytes / 496 bytes
21:32:20.25 RLINK -- Session - rcv'd Join request - address noaddr/relay/PID=8256F77C1DACE3D6 in use by existing peer (ignoring)
21:32:20.27 RLINK -- Session::PollTransportEvents AddPeerMessage ignored, peer 1 already in m_peers
21:32:20.30 GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:32:20.30 PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
21:32:20.30 PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
21:32:20.30 PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
21:32:20.30 PopulateGameInfoInternal - Player #0 - [Id 445645, Type 0, Team 0, Race 2]
21:32:20.30 PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
21:32:20.30 PopulateGameInfoInternal - Team #0 Player Count: 1
21:32:20.30 PopulateGameInfoInternal - Team #1 Player Count: 1
21:32:20.30 PopulateGameInfoInternal - Forcing singleplayer skirmish
21:32:20.31 GAME -- Setting campaign state to 'coh'
21:32:20.31 GAME -- Closing state 'coh'
21:32:20.31 RLINK -- Sending matchinfo change #39
21:32:20.32 RLINK -- Rejecting packet type 0 that claims to come from ourself
21:32:20.32 GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:32:20.33 PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
21:32:20.33 PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
21:32:20.33 PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
21:32:20.33 PopulateGameInfoInternal - Player #0 - [Id 445645, Type 0, Team 0, Race 2]
21:32:20.33 PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
21:32:20.33 PopulateGameInfoInternal - Team #0 Player Count: 1
21:32:20.33 PopulateGameInfoInternal - Team #1 Player Count: 1
21:32:20.33 PopulateGameInfoInternal - Forcing singleplayer skirmish
21:32:20.57 RLINK -- Rejecting packet type 0 that claims to come from ourself
21:32:20.57 RLINK -- SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 258, transmitAckLastTimeMS 17575 | Peer ---E- M#00000000 Sack00000003 NSack00000000 (C0.0% S:0.0) [ ]
21:32:21.39 Activating screen: DynamicPopupMenu
21:32:22.80 RLINK -- Sending matchinfo change #40
21:32:22.80 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:32:22.80 RLINK -- WorldWidePartyService::SetVisible -- FALSE
21:32:22.80 RLINK -- WorldwideAdvertisementService::PublishSession -- Already Published
21:32:22.80 GetMaxFrameTimeFromProfile: players=2 expected FPS=31.476236, bars=5, max avg=0.032, sd=0.000, 1 samples = 0.03
21:32:22.82 GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:32:22.82 PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
21:32:22.82 PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
21:32:22.82 PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
21:32:22.82 PopulateGameInfoInternal - Player #0 - [Id 445645, Type 0, Team 0, Race 2]
21:32:22.82 PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
21:32:22.82 PopulateGameInfoInternal - Team #0 Player Count: 1
21:32:22.82 PopulateGameInfoInternal - Team #1 Player Count: 1
21:32:22.82 PopulateGameInfoInternal - Forcing singleplayer skirmish
21:32:22.93 RLINK -- Sending matchinfo change #41
21:32:22.95 GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:32:22.95 PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
21:32:22.95 PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
21:32:22.95 PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
21:32:22.95 PopulateGameInfoInternal - Player #0 - [Id 445645, Type 0, Team 0, Race 2]
21:32:22.95 PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
21:32:22.95 PopulateGameInfoInternal - Team #0 Player Count: 1
21:32:22.95 PopulateGameInfoInternal - Team #1 Player Count: 1
21:32:22.95 PopulateGameInfoInternal - Forcing singleplayer skirmish
21:32:23.03 RLINK -- Rejecting packet type 0 that claims to come from ourself
21:32:23.19 RLINK -- SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 258, transmitAckLastTimeMS 20195 | Peer ---E- M#00000000 Sack00000005 NSack00000000 (C0.0% S:0.0) [ ]
21:32:23.22 RLINK -- Rejecting packet type 0 that claims to come from ourself
21:32:23.51 Activating screen: RaceSelectionPopup
21:32:24.23 Activating screen: RaceSelectionPopup
21:32:25.02 RLINK -- SlotManager::GetStringFromSlots: compressed = 142 bytes / 496 bytes
21:32:29.58 RLINK -- Sending matchinfo change #42
21:32:29.59 RLINK -- SlotManager::GetStringFromSlots: compressed = 142 bytes / 496 bytes
21:32:29.63 GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:32:29.63 PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
21:32:29.63 PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
21:32:29.63 PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
21:32:29.63 PopulateGameInfoInternal - Player #0 - [Id 445645, Type 0, Team 0, Race 2]
21:32:29.63 PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
21:32:29.63 PopulateGameInfoInternal - Team #0 Player Count: 1
21:32:29.63 PopulateGameInfoInternal - Team #1 Player Count: 1
21:32:29.63 PopulateGameInfoInternal - Forcing singleplayer skirmish
21:32:29.80 RLINK -- Rejecting packet type 0 that claims to come from ourself
21:32:29.83 RLINK -- SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 251, transmitAckLastTimeMS 26837 | Peer ---E- M#00000000 Sack00000006 NSack00000000 (C0.0% S:0.0) [ ]
21:32:31.93 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:32:31.93 RLINK -- WorldWidePartyService::SetVisible -- FALSE
21:32:31.93 RLINK -- WorldwideAdvertisementService::PublishSession -- Already Published
21:32:31.93 GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:32:31.93 PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
21:32:31.93 PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
21:32:31.93 PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
21:32:31.93 PopulateGameInfoInternal - Player #0 - [Id 445645, Type 0, Team 0, Race 2]
21:32:31.93 PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
21:32:31.93 PopulateGameInfoInternal - Team #0 Player Count: 1
21:32:31.93 PopulateGameInfoInternal - Team #1 Player Count: 1
21:32:31.93 PopulateGameInfoInternal - Forcing singleplayer skirmish
21:32:31.93 RLINK -- WorldwidePartyService::SetMatchState - state 1 - updating server
21:32:31.93 RLINK -- WorldWidePartyService::SetVisible -- FALSE
21:32:31.93 RLINK -- WorldwideAdvertisementService::PublishSession -- Already Published
21:32:31.93 RLINK -- WorldWidePartyService::SetJoinable -- FALSE
21:32:31.93 MatchSetup: Sending start game message!
21:32:31.93 GameSetupForm - Starting game
21:32:31.93 GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:32:31.93 PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
21:32:31.93 PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
21:32:31.93 PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
21:32:31.93 PopulateGameInfoInternal - Player #0 - [Id 445645, Type 0, Team 0, Race 2]
21:32:31.93 PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
21:32:31.93 PopulateGameInfoInternal - Team #0 Player Count: 1
21:32:31.93 PopulateGameInfoInternal - Team #1 Player Count: 1
21:32:31.93 PopulateGameInfoInternal - Forcing singleplayer skirmish
21:32:31.93 PopulateGameInfo - random seed:[1409945551], guid:[{43b1170e-0412-4ca3-81ac-695c43f86aae}], sync level:[0]
21:32:31.93 Error loading [DATA:levelingCurve.lua]
21:32:31.93 Error loading [DATA:levelingCurve.lua]
21:32:31.93 MOD - Setting player (0) race to: allies
21:32:31.93 MOD - Setting player (0) race to: 1
21:32:31.93 ModDllSetup::PlayerSetRewardUnits - playerIndex 0...
21:32:31.93 adding reward 'upgrade\upgrade_china_marine_skinpack'
21:32:31.93 adding reward 'upgrade\upgrade_china_rainztz99_skinpack'
21:32:31.93 adding reward 'upgrade\upgrade_amer_tan_skinpack'
21:32:31.93 adding reward 'upgrade\upgrade_amer_rainm1a2_skinpack'
21:32:31.93 MOD - Setting player (1) race to: axis
21:32:31.93 MOD - Setting player (1) race to: 2
21:32:31.93 ModDllSetup::PlayerSetRewardUnits - playerIndex 1...
21:32:31.94 RLINK -- Sending matchinfo change #43
21:32:31.94 RLINK -- WorldwideAutomatchService::OnStartComplete - detected successful game start
21:32:31.94 RLINK -- Match Started - [00000000:0006cccd /steam/76561198007815726], slot = 0, ranking = -1
21:32:31.95 APP -- Game Start
21:32:31.95 GAME -- Setting campaign state to 'coh'
21:32:31.95 GAME -- Closing state 'coh'
21:32:31.95 GAME -- Ending FE
21:32:31.95 UIFrontEnd - Unloading Front End
21:32:31.97 SOUND -- Shutting down ...
21:32:32.02 SOUND -- Shutdown completed!
21:32:32.03
21:32:32.03 GAME -- *** Beginning mission [mc] datian bay version3 (1 Humans, 1 Computers) ***
21:32:32.03
21:32:32.19 RLINK -- SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 258, transmitAckLastTimeMS 29197 | Peer ---E- M#00000000 Sack00000008 NSack00000000 (C0.0% S:0.0) [ ]
21:32:32.28 GAME -- Recording game
21:32:32.32 Activating screen: GameLoadScreen
21:32:32.32 RLINK -- Rejecting packet type 0 that claims to come from ourself
21:32:32.74 THREAD: Hyper-Threading Technology Processors are not detected.
21:32:32.78 SOUND -- Initializing ...
21:32:33.00 SOUND -- Initialization completed!
21:32:33.02 PHYSICS: detected processor(s) capable of handling 4 threads.
21:32:33.05 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\[mc] datian bay version3'
21:32:33.05 MOD -- Using Mod 'ModernCombat'
21:32:33.06 Unable to load/parse precache file [DATA:scenarios\mp\[mc] datian bay version3_precache.lua]
21:32:33.18 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation
21:32:33.18 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation
21:32:34.48 GameObjLoader - upgrading load_count from 0 to 1081
21:32:35.30 PHYSICS -- Created node factory 'HVOK'
21:32:35.30 PHYSICS -- Created node factory 'DMMY'
21:32:35.40 GameObjLoader - upgrading load_count from 1081 to 1471
21:32:36.01 RLINK -- Asked to remove user 00000000:00009c86 :/steam/76561198090563684 that doesn't exist
21:32:42.68 GameObjLoader - upgrading load_count from 64 to 4181
21:32:44.55 GameObjLoader 0a253158 - resetting counters
21:32:44.55 GameObjLoader 0a253158 - LOAD_DONE
21:32:44.55 GAME - SessionSetup
21:32:44.73 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
21:32:44.73 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
21:32:44.73 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
21:32:50.47 GAME - CreateGEWorld in 5926 ms
21:32:50.47 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
21:32:50.69 GAME - SessionSetup finished in 6141 ms
21:32:50.69 RLINK -- NetworkManager::DispatchEvents() - Warning - Time between calls was 6141 ms
21:32:50.69 GAME - WaterReflectionManagerSetup
21:32:50.69 GAME - WaterReflectionManagerSetup finished in 0 ms
21:32:51.04 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/ZANNIHILATE.SCAR] succeeded.
21:32:54.98 MOD -- Player (unused player) (frame 0) (KillPlayer)
21:32:54.98 MOD -- Player (unused player) (frame 0) (KillPlayer)
21:32:54.98 MOD -- Player (unused player) (frame 0) (KillPlayer)
21:32:54.98 MOD -- Player (unused player) (frame 0) (KillPlayer)
21:32:54.98 MOD -- Player (unused player) (frame 0) (KillPlayer)
21:32:54.98 MOD -- Player (unused player) (frame 0) (KillPlayer)
21:32:55.47 MOD -- couldn't place starting squad for player
21:32:55.53 RLINK -- NetworkManager::DispatchEvents() - Warning - Time between calls was 4570 ms
21:32:56.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
21:32:56.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
21:32:56.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
21:32:56.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
21:32:56.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
21:32:56.10 SPEECHMANAGER -- Loaded in 0.039962 seconds
21:32:57.02 GameObjLoader - upgrading load_count from 0 to 1781
21:32:57.87 GameObjLoader 0a2532b8 - resetting counters
21:32:57.87 GameObjLoader 0a2532b8 - LOAD_DONE
21:32:59.59 PreloadResources took 0ms.
21:32:59.61 GAME -- Loading completed (27 seconds)
21:32:59.61 SIM -- Setting SyncErrorChecking level to Low
21:33:01.49 Activating screen: GameScreen
21:33:01.49 Activating screen: Decorators
21:33:01.49 Activating screen: Taskbar
21:33:01.49 Activating screen: SubtitleScreen
21:33:01.49 Activating screen: TextOverlayScreen
21:33:01.54 PerformanceRecorder::StartRecording for game size 2
21:33:01.54 GAME -- Starting mission...
21:33:02.82 MOD -- Player Computer - Leicht set to AI Type: AI Player (frame 1) (CmdAI)
21:33:03.00 RLINK -- Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
21:33:07.58 Warning: non auto-match upgrade not found in AE, tuning
21:33:08.57 MOD -- Player Computer - Leicht (kill endgame) (frame 47) (KillPlayer)
21:33:08.57 MOD -- Game Over at frame 47
21:33:08.57 GameApp::ReportStats
21:33:08.57 ReportMatchResults - onlyReportOnWin = 0
21:33:08.57 ReportMatchResults - SimID:1000, raceID:2, teamID:0, uid:0:445645, result:5:PS_WON
21:33:08.57 ReportMatchResults - SimID:1001, raceID:1, teamID:1, uid:4294967295:4294967295, AI player, ignoring
21:33:08.57 ReportMatchResults - reporting normal game results for match 0:12186395
21:33:08.57 ReportSimStats - storing simulation results for match 0:12186395
21:33:08.57 ModWorld::ReportSimStats complete:
21:33:08.57 2 player entries
21:33:08.57 0 player reward entries
21:33:08.57 0 player endgame entries
21:33:08.57 0 player skipped NIS entries
21:33:08.57 0 player production entries
21:33:08.57 0 player entity death entries
21:33:08.57 0 player resource entries
21:33:08.57 0 player objectives entries
21:33:08.57 0 player PBG stat entries
21:33:08.57 0 player PBG ability use entries
21:33:08.57 GameObj::DoGameOverPopup
21:33:08.57 Activating screen: GameOverDialog
21:33:08.57 ArbitrationMessageNeeded adding player 1000 [445645] as victorious ally
21:33:08.57 ArbitrationMessageNeeded 1 allies vs 0 enemies result 0
21:33:08.57 GameOverDialog - normal game ending (no sync errors)
21:33:09.57 RLINK -- internal\service\Worldwide\WorldwideNotifier.cpp - GameResultNotificationMessage
21:33:09.57 RLINK -- RNT_StatsUpdate: Win notification, profileID [00000000:0006cccd /steam/76561198007815726], race =2, level=0, ranking=-1
21:33:11.81 Activating screen: postgame_stats_skirm
21:33:14.44 Activating screen: AppRestartingForm
21:33:14.44 SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
21:33:14.44 Widget attempting to remove a non-existance listener. Widget:bkg_COH
21:33:14.44 Widget attempting to remove a non-existance listener. Widget:bkg_CXP1
21:33:14.44 Widget attempting to remove a non-existance listener. Widget:bkg_CXP2
21:33:14.44 Widget attempting to remove a non-existance listener. Widget:bkg_COHCXP1
21:33:14.44 Widget attempting to remove a non-existance listener. Widget:bkg_ToV
21:33:14.51 APP -- Game Stop
21:33:14.51 GameApp::TransitionGameStop
21:33:14.51 RLINK -- SessionID : b9f31b - Disconnect called with reasonID 1004 - ended automatch game, leaving match
21:33:14.51 GameApp::TransitionQuitCommon
21:33:14.51 PerformanceRecorder: Not enough game time to update profile history
21:33:14.51 GetMaxFrameTimeFromProfile: players=2 expected FPS=31.476236, bars=5, max avg=0.032, sd=0.000, 1 samples = 0.03
21:33:14.51 PerformanceRecorder::EndRecording - game size=2, max average=0.000000, worst frame=0.031770
21:33:14.51 Recording: No [2 players]
21:33:14.51 Total render, sim time: 12.18, 11.88 sec
21:33:14.51 Total render, sim frames: 650, 297
21:33:14.51 Max/Avg: 0.00, 0.00 sec (fps=0.00, 0.00) (0 samples)
21:33:14.51 Bars: 0
21:33:14.51 Profile Max Performance[2 players] = 0.03 0.00 0.00 0.00 0.00
21:33:14.51 Profile Avg Performance[2 players] = 0.02 0.00 0.00 0.00 0.00
21:33:14.51 GameObj::ShutdownGameObj
21:33:14.51 GAME -- Ending mission (Game over)
21:33:14.51 GameObjLoader 0a2532b8 - Unload
21:33:14.51 GameObjLoader 0a2532b8 - resetting counters
21:33:14.69 GameObjLoader 0a253158 - Unload
21:33:14.69 GameObjLoader 0a253158 - resetting counters
21:33:14.76 SOUND -- Shutting down ...
21:33:14.77 RLINK -- SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 260, transmitAckLastTimeMS 71777 | Peer ---E- M#00000000 Sack00000009 NSack00000000 (C0.0% S:0.0) [ ]
21:33:14.81 SOUND -- Shutdown completed!
21:33:14.82 GAME -- Beginning FE
21:33:14.82 UIFrontEnd - Loading Front End
21:33:14.82 THREAD: Hyper-Threading Technology Processors are not detected.
21:33:14.86 SOUND -- Initializing ...
21:33:14.89 SOUND -- Initialization completed!
21:33:14.89 UIFrontEnd - Initializing Forms
21:33:15.77 CampaignFilter::BindFilterSpecificWidgets()
21:33:15.80 RLINK -- WorldWidePartyService::SetJoinable -- FALSE
21:33:15.80 RLINK -- SetVisible called while !IsConnected
21:33:15.80 RLINK -- WorldwideLeaveAdvertisementAsync: Match id = 12186395 started, nothing to do
21:33:15.80 MOD -- Mounting ModernCombatDLC1, 1.019
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\'
21:33:15.80 MOD -- Mounting ModernCombatDLC2, 1.019
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\'
21:33:15.80 MOD -- Mounting ModernCombatDLC3, 1.019
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\'
21:33:15.80 MOD -- Mounting ModernCombatOps, 1.019
21:33:15.80 MOD -- Mounting ModernCombat, 1.019
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\RelicOnline\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'NewModernCombat\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\NewModernCombat\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'NewModernCombat\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\NewModernCombat\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'NewModernCombat\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\NewModernCombat\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\RelicOnline\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
21:33:15.80 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\CoH\Engine\Data\'
21:33:15.81 FILESYSTEM -- filepath failure, path does not exist 'ModernCombat\DataArtHigh\'
21:33:15.81 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\ModernCombat\DataArtHigh\'
21:33:15.82 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\German\Data\'
21:33:15.82 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\Engine\Locale\German\Data\'
21:33:15.83 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundGerman\'
21:33:15.83 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\CoH\DataSoundGerman\'
21:33:15.83 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\'
21:33:15.83 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\'
21:33:15.83 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\'
21:33:15.83 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\Engine\Movies\'
21:33:15.84 FILESYSTEM -- filepath failure, path does not exist 'E:\Users\Michael Müller\Documents\My Games\Company of Heroes Relaunch\WW2\Movies\'
21:33:15.84 Activating screen: AppRestartingForm
21:33:15.84 SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
21:33:15.84 RLINK -- WorldwideLeaveAdvertisementAsync: Match id = 12186395 started, nothing to do
21:33:16.08 RLINK -- Session::SchedulePeerRemove - Scheduling peerID: 1 to disconnect, reasonCode:1004, reason:ended automatch game, leaving match
21:33:16.08 RLINK -- Session Destroy Peer Event - ReasonID: 1004 ReasonDebug: ended automatch game, leaving match
21:33:16.08 RLINK -- Session::GetEvent DestroyPeer success Peer 1 removed, reasonCode 1004, reasonDebug ended automatch game, leaving match
21:33:16.08 RLINK -- Session::DestroyPeer - deallocating peer 1
21:33:16.08 RLINK -- Session - Requested Disconnect for connectionID 1
21:33:16.08 RLINK -- Deallocated route ID=2 for PeerID 1 at WINaddr:192.168.2.108:6112;
21:33:16.08 RLINK -- Session - Requested Disconnect for connectionID 2
21:33:16.08 RLINK -- Closed route 2<>2 for PeerID 1 at WINaddr:192.168.2.108:6112;
21:33:16.08 RLINK -- WorldwideAdvertisementService::Process - EVENT_DESTROYPEER
21:33:16.08 RLINK -- peerremove - peerIDRemoved=[00000000:0006cccd], reasonID=1004, reason debug hint - ended automatch game, leaving match
21:33:16.08 RLINK -- Transport - Largest sent is now 8
21:33:16.08 RLINK -- Transport - Largest received is now 8
21:33:16.09 RLINK -- Session::GetState - info, session [12186395]'s state changed to [1:STATE_DISCONNECTED].
21:33:16.09 RLINK -- PeerRemoveAll - flushing local session peer data
21:33:16.09 RLINK -- Session::Reset with reason WorldwidePartyService::PeerRemoveAll
21:33:16.09 RLINK -- LeaveSessionInternal - no action taken, needLeave=0, service=0
21:33:16.09 RLINK -- Destroyed Matchinfo
21:33:16.09 RLINK -- DBG - _SockFree: socket 0/2156 sending graceful shutdown request. reason: SockCollection::DisconnectAll forceFree
21:33:16.09 RLINK -- DBG - _SockClose: socket 0/2156 initiating close
21:33:16.09 RLINK -- DBG - _SockClose: socket 0/2156 close complete. debugReason SockCollection::DisconnectAll forceFree
21:33:16.09 RLINK -- DBG - _SockFree: socket 0/2156 _SockFree complete
21:33:16.19 RLINK -- BT! - SockUnInit - sending shutdown notification & close with linger for all 0 active sockets
21:33:16.19 RLINK -- SessionManager::UnregisterSession - Unregistering session 12f2a7f0
21:33:16.19 RLINK -- OnDestroyPartyNotification - partyID = [00000000:00b9f31b], prevID = [ffffffff:ffffffff]
21:33:19.32 Activating screen: FEMovie
21:33:19.32 Activating screen: OnlineWidget
21:33:19.33 CRC & Version Info : 000002bc:6a4cf7af:9233461d moderncombat:700:ww2mod.dll 1
21:33:19.33 Activating screen: FE_mm_01
21:33:19.33 SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
21:33:19.33 DivXMovie -- ERROR 1023: Unable to find the specified file.!
21:33:19.33 DivXMovie -- Could not open DivX movie 'E:\USERS\MICHAEL MüLLER\DOCUMENTS\MY GAMES\COMPANY OF HEROES RELAUNCH\MODERNCOMBAT\MOVIES\lobby_video.avi' because an error occured.
21:33:19.33 MOV -- Movie does not exist movies:FEMovie.lua
21:33:19.33 SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
21:33:19.33 GAME -- Setting campaign state to 'coh'
21:33:19.33 GAME -- Closing state 'coh'
I_am_a_Spoon
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Re: what games are required?

Post by I_am_a_Spoon »

First of all, brownie points for including the warnings.log straight up. :)

We've had a lot of reports regarding instant wins lately... it seems like the problem occurred here in your case:

Code: Select all

21:33:02.82 MOD -- Player Computer - Leicht set to AI Type: AI Player (frame 1) (CmdAI)
21:33:03.00 RLINK -- Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
21:33:07.58 Warning: non auto-match upgrade not found in AE, tuning
21:33:08.57 MOD -- Player Computer - Leicht (kill endgame) (frame 47) (KillPlayer)
21:33:08.57 MOD -- Game Over at frame 47


You used to be able to play as the US Marine Corps if you only owned the original COH, but I'm beginning to think that may have changed with one of the recent Steam CoH patches.

Is re-downloading the mod an option for you? Try re-installing, and if that doesn't work try re-downloading. If you still can't play then I'm betting it's an ownership issue.
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hawkeyethesniper
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Re: what games are required?

Post by hawkeyethesniper »

i reinstalled/redownloaded just some moments ago, but that doesn't Change anything... :-(
I_am_a_Spoon
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Re: what games are required?

Post by I_am_a_Spoon »

If you've re-downloaded and re-installed then I very much doubt it's an issue with the mod files. Hang on a sec.
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hawkeyethesniper
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Re: what games are required?

Post by hawkeyethesniper »

might it be a Problem that i'm using the german Version of CoH?
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Re: what games are required?

Post by I_am_a_Spoon »

I doubt it. AFAIK the only differences between the two versions are the text files used.

You definitely have the Steam version of CoH right?
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hawkeyethesniper
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Re: what games are required?

Post by hawkeyethesniper »

yes, i have
I_am_a_Spoon
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Re: what games are required?

Post by I_am_a_Spoon »

Alright, PM sent.
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