1 replay, 2 bugs

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Wingflier
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1 replay, 2 bugs

Post by Wingflier »

In this replay we encountered a couple nasty bugs during a 1v1.

Apparently the U.S. "Call in reinforcements" ability does not work after the Headquarters has been destroyed. In other words, once you lose the Headquarters, if you have no more engineers, you're screwed.

Also, at one point of our replay, an Apache Helicopter was called in and dies almost instantly, even though the Chinese team has no air defense in the area.

Apache Helicopter Dies Inexplicably: ~39 minutes.

US unable to call in new engineers: ~42 minutes (ability is used 3 times, never works).

http://www.mediafire.com/?c971jh9m22bh7y9
I_am_a_Spoon
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Re: 1 replay, 2 bugs

Post by I_am_a_Spoon »

I'll check them out. Fixed the US reinforcement bug ages ago, I bet something wormed it's way back in after the SVN crash...
I_am_a_Spoon
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Re: 1 replay, 2 bugs

Post by I_am_a_Spoon »

Apache was killed due to the napalm DoT. Engineers weren't spawning correctly due to a conflict with the reward system. Both have been fixed. :)
Wingflier
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Re: 1 replay, 2 bugs

Post by Wingflier »

I_am_a_Spoon wrote:Apache was killed due to the napalm DoT. Engineers weren't spawning correctly due to a conflict with the reward system. Both have been fixed. :)

Thank you.

On that topic is there a list of units in the game that can shoot the Apache?

I've seen the Chinese Amphibious Tank shoot one down before, which is odd considering that there is no mention in its description of being able to hit aircraft or helicopters.

Is there a list of units in the game that can hit helicopters/aircraft somewhere?
I_am_a_Spoon
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Re: 1 replay, 2 bugs

Post by I_am_a_Spoon »

I literally just went through and prevented all non-AA weapons from being able to damage the Apache under any circumstances.

AA weapons are the 25/30mm autocannons on the ZBD-05, Bradley and LAV-25, as well as the 25mm quad-cannon and SAM missiles on the PGZ95.
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