warhammerchaosgod wrote:snip
AT gun is at best a soft counter to an abrams, because the AT gun can't chase the Abrams and will bounce a horrifying number of shots. If you watch Replay #9 I think, against CptJared, you can see AT gun vs. TUSK matchups. It's not pretty.
I'm talking specifically of going on the offense against an Abrams. How many PF-98s will I need? It's already 400 manpower, 8 population, and 75 munitions per squad, for a squad that can only cloak in cover and only gets one launcher, and will get gibbed just as hard as any other infantry squad (woo). Am I going to need to devote 40 population specifically to anti-tank just to kill the Abrams? Those PF-98 squads aren't even going to be fast enough to chase it down even if they can do damage to it. In vCoH, the American has AP rounds for the AT guns to hold off a King Tiger, or can build 4 or 5 M10s and rush with those, which is worthwhile because the KT is one-time only. PLA doesn't get AP rounds, and their only tank destroyer is doctrinal, plus Abrams are quite fast, and if it does die (at the expense of who knows how much manpower, fuel and munitions on the PLA player's part) the U.S. player can just call another one in for 900 or 1000 manpower.
As for your listed soft counters, PLA only gets anti-personnel mines by default (anti-tank mines are doctrine-specific), which are completely ineffective against heavy armor, and as can be seen at certain portions in that replay, tank hunters can't do anything against an Abrams.