Fatal AI Error - Execution Paused

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ImBackWithBlackToast
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Re: Fatal AI Error - Execution Paused

Post by ImBackWithBlackToast »

My latest scar log 7/9/13

-- Log file for all error messages related to the Scar --

Starting SCAR...
titlecard: Yongxing Island, South China Sea.
titlecard: Elements of the 31st Marine Expeditionary Unit are waiting to commence their assault.
titlecard: This island will serve as a forward staging area for the invasion of China's southern coast.
titlecard: Your first objective is to eliminate PLA anti-aircraft vehicles.
titlecard: Then sabotage enemy communications to disrupt their command network.
titlecard: Force Recon Marines are arriving at their insertion point.
titlecard: Proceed carefully, and ensure that the PLA garrison is not alerted to your presence.
Shutting Down SCAR...
Starting SCAR...
titlecard: Objective Completed: Press inland and prepare the way for the main assault.
titlecard: Commencing naval bombardment...
titlecard: Airborne units are deploying inland to cut off any PLA reinforcements.
titlecard: Our amphibious assault force has landed. Get them off the beach!
PropertyBagGroup* cannot be nil!

*FATAL SCAR ERROR: Invalid parameter 3 (type expected=AbilityBlueprint, received=nil) in function Command_SquadAbility
Lua Command.scar Ln 1122 (Cmd_Ability)
Lua 4p_pacific assault_alpha.scar Ln 1506 (StartRocketFire)
Lua 4p_pacific assault_alpha.scar Ln 2544 (LandingWaitResume)
Lua 4p_pacific assault_alpha.scar Ln 3578 (AssaultMovie12)
Could not execute rule: AssaultMovie12
FATAL Scar Error while running rules - Execution has been paused.
I_am_a_Spoon
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Re: Fatal AI Error - Execution Paused

Post by I_am_a_Spoon »

ImBackWithBlackToast wrote:um excuse me its still not fixed its july 8th now and it still dont work

The fix hasn't been released yet. It's taken unexpectedly long to get the patch out, so we apologise for that.
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