Apache was killed due to the napalm DoT. Engineers weren't spawning correctly due to a conflict with the reward system. Both have been fixed.
Thank you.
On that topic is there a list of units in the game that can shoot the Apache?
I've seen the Chinese Amphibious Tank shoot one down before ...
Search found 20 matches
- Wed May 15, 2013 1:08 pm
- Forum: Bugs/Feedback
- Topic: 1 replay, 2 bugs
- Replies: 4
- Views: 1939
- Tue May 14, 2013 12:56 pm
- Forum: Balance Discussion
- Topic: MARSOC
- Replies: 8
- Views: 5229
Re: MARSOC
I think the MARSOC squads are in a good place.
They can't counter vehicles, true, but that grenade launcher tears through infantry like nobody's business. Also the healing ability is nice as well.
The fact that they can keep reinforcing mid-battle means that the enemy needs overwhelming infantry ...
They can't counter vehicles, true, but that grenade launcher tears through infantry like nobody's business. Also the healing ability is nice as well.
The fact that they can keep reinforcing mid-battle means that the enemy needs overwhelming infantry ...
- Tue May 14, 2013 12:52 pm
- Forum: General Discussion
- Topic: Javelins
- Replies: 8
- Views: 2500
Re: Javelins
These things are annoying to set up. It takes a while for them to lock down which is fine, but when they are it seems like the enemy all target the main guy and when he dies the squad isn't set up any more. It's like having an MG unpack whenever a guy in the crew dies.
I agree this could be coded ...
I agree this could be coded ...
- Tue May 14, 2013 12:51 pm
- Forum: General Discussion
- Topic: Wish List
- Replies: 153
- Views: 103494
Re: Wish List
Doctrine ability: Forward deployment
Cost: 3
Allows the U.S. faction to establish forward bases in buildings like in vCoH. Also increases the speed which infantry are produced by 50% from all structures.
Army: Can produce Riflemen, MG Teams, and Mortar Squads from forward bases.
Marines: Can ...
Cost: 3
Allows the U.S. faction to establish forward bases in buildings like in vCoH. Also increases the speed which infantry are produced by 50% from all structures.
Army: Can produce Riflemen, MG Teams, and Mortar Squads from forward bases.
Marines: Can ...
- Mon May 13, 2013 9:57 pm
- Forum: Bugs/Feedback
- Topic: 1 replay, 2 bugs
- Replies: 4
- Views: 1939
1 replay, 2 bugs
In this replay we encountered a couple nasty bugs during a 1v1.
Apparently the U.S. "Call in reinforcements" ability does not work after the Headquarters has been destroyed. In other words, once you lose the Headquarters, if you have no more engineers, you're screwed.
Also, at one point of our ...
Apparently the U.S. "Call in reinforcements" ability does not work after the Headquarters has been destroyed. In other words, once you lose the Headquarters, if you have no more engineers, you're screwed.
Also, at one point of our ...
- Mon May 13, 2013 4:36 pm
- Forum: Bugs/Feedback
- Topic: Major Bug with Chinese T4 Artillery Vehicle
- Replies: 6
- Views: 7877
Re: Major Bug with Chinese T4 Artillery Vehicle
Wait, in a hardcore or normal gamemode? They were updated separately, it's possible that only one is bugged.
What point in the replay? I'll check it out when I get home.
It isn't a replay, it's a save file.
And it's in regular mode.
When the bug occurs, you can no longer use the T4 Rocket Truck ...
What point in the replay? I'll check it out when I get home.
It isn't a replay, it's a save file.
And it's in regular mode.
When the bug occurs, you can no longer use the T4 Rocket Truck ...
- Mon May 13, 2013 11:07 am
- Forum: Bugs/Feedback
- Topic: Major Bug with Chinese T4 Artillery Vehicle
- Replies: 6
- Views: 7877
Major Bug with Chinese T4 Artillery Vehicle
My friend was the first to tell me about this bug, and I didn't believe him.
He told me that when you locked down the PHZ89 Multiple Rocket Launch System, you couldn't fire it's barrage. I didn't believe him, and the reason I didn't believe him is because I had used this unit since patch 1.015 was ...
He told me that when you locked down the PHZ89 Multiple Rocket Launch System, you couldn't fire it's barrage. I didn't believe him, and the reason I didn't believe him is because I had used this unit since patch 1.015 was ...
- Mon May 13, 2013 3:36 am
- Forum: Balance Discussion
- Topic: PLA sniper spam
- Replies: 4
- Views: 3017
Re: PLA sniper spam
alienBoris wrote:Yup, I just rush a personell carrier and dominate now. All good guys thanks
Yep, APC is a good choice because you can reinforce soldiers faster than a single Sniper can even kill them, giving you more time to react.
- Mon May 13, 2013 3:31 am
- Forum: Balance Discussion
- Topic: Balancing US
- Replies: 30
- Views: 21037
Re: Balancing US
I just want to point out that the balancing for Blitz mod is horrible and all over the place, and using that mod as any kind of balance standard is a big mistake.
- Mon May 13, 2013 1:14 am
- Forum: Balance Discussion
- Topic: PLA sniper spam
- Replies: 4
- Views: 3017
Re: PLA sniper spam
@OP, I agree that this combination is very tricky, and something I've had a difficult time dealing with myself.
Humvees are supposed to counter snipers, but the Chinese can easily create situations that prevent this from happening.
Campaigner made a lot of really good points, so I'll probably be ...
Humvees are supposed to counter snipers, but the Chinese can easily create situations that prevent this from happening.
Campaigner made a lot of really good points, so I'll probably be ...