Search found 11 matches

by thatguy
Mon Nov 25, 2013 11:52 am
Forum: Balance Discussion
Topic: Again: about machine gun of Type 59D & some balance of Stryk
Replies: 6
Views: 8628

Re: Again: about machine gun of Type 59D & some balance of S

I mean the tank as a whole feels underwhelming. But I too have had only limited experience using it and facing it.
by thatguy
Mon Nov 25, 2013 5:52 am
Forum: Balance Discussion
Topic: Styker Mortar Carrier
Replies: 1
Views: 5128

Styker Mortar Carrier

I feel the new mortar setup is a step in the right direction for the mod. The crew mortar in T2 allows me to get a mortar without spending my precious fuel and the Styker mortar carrier is just awesome, I feel it has really given the US an option for dealing PLA players who are choosing to dig in ...
by thatguy
Mon Nov 25, 2013 5:34 am
Forum: Balance Discussion
Topic: Again: about machine gun of Type 59D & some balance of Stryk
Replies: 6
Views: 8628

Re: Again: about machine gun of Type 59D & some balance of S

While I understand the main gun of the T59D is supposed to be purely AT I think it should still retain AI capabilities similar to that of a vcoh panther. I understand thats what the machine gun is for but even with the machine gun it still feels underwhelming. Does anyone else feel this way?
by thatguy
Fri May 31, 2013 9:51 am
Forum: Balance Discussion
Topic: Balancing PLA
Replies: 8
Views: 13869

Re: Balancing PLA

I'm on board with all these suggested changes to Militia, Tank Hunters and Regulars.

As for a lack of effect mobile AT late game, I think PLA is ok because Future has 1 powerful highly mobile option (ZTZ-99) and 1 powerful defensive option (PF launcher) plus AT mines. Mobilisation has 2 very solid ...
by thatguy
Wed May 29, 2013 9:53 am
Forum: Balance Discussion
Topic: Balancing PLA Flamers
Replies: 9
Views: 15753

Re: Balancing PLA Flamers

I have played a fair few games with Bananaphone and his flame squads do prove to be devasting especially when playing as the marines. Checkout the replay, a full health SEAL team with MP7s gets owned by a flame squad 1v1, perhaps some individual units (such as SEALs) need a received damage modifier ...
by thatguy
Sun May 26, 2013 12:08 pm
Forum: Bugs/Feedback
Topic: U.S. mines don't work.
Replies: 2
Views: 1684

Re: U.S. mines don't work.

Thank you for posting this.
by thatguy
Sat May 25, 2013 10:12 am
Forum: General Discussion
Topic: Add Me Thread
Replies: 6
Views: 1997

Add Me Thread

I'm on at basically anytime during the weekend and often on Monday-Friday after 7am UTC/GMT. If anyone wants to play a game add me on steam "mathys1288" as I seem to be struggling to find games.

Cheers
by thatguy
Thu May 23, 2013 2:22 pm
Forum: Launcher
Topic: Cannot Start MC
Replies: 8
Views: 8434

Re: Cannot Start MC

All good, I tried creating a steam shortcut and it worked. Thanks for the help, it always amazes how great the support by a team who work completely out of there free time.
by thatguy
Thu May 23, 2013 2:06 pm
Forum: Launcher
Topic: Cannot Start MC
Replies: 8
Views: 8434

Re: Cannot Start MC

Correct on my last post, its says target box is not valid.
by thatguy
Thu May 23, 2013 2:04 pm
Forum: Launcher
Topic: Cannot Start MC
Replies: 8
Views: 8434

Re: Cannot Start MC

Thanks for the speed response.
I tried creating a shortcut but when i change the the "target line" to the one for MC and click apply it comes up with "pathway" does not exist.