CoH: Modern Combat Patch – 1.010!

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  • September 19, 2012

Hello CoH: Modern Combat Fans!

After a few weeks of reviewing the replays from the recent second MC 1v1 tournament we have decided to address several issues with the mod and change some things for a better balanced game. We are happy to see that the reminiscence from the first tournament of Stryker spam and impenetrable PLA Tanks are somewhat in the past!

It is nice to see the mod shaping up, however there is still a lot to do. We have decided to adjust the Green berets and give them new M4a1SD rifles so that we don’t see them running around purely owning everything on the field with their MP5 sub-machine guns. Now we can’t just give the US Green Berets a new weapon and leave the PLA with no new goodies, so we replaced the PLA SOF Type 85 SMG for the more modern QCW05 (no stat change). We have also given several buffs to the Stryker ATGM so that it can be properly used as a beefed up MGS but without the accuracy required to engage infantry targets. It has also has had its painfully slow rotation speed increased to be even faster than the MGS. The ATGM now also gains a M240b gunner at vet 1 to help it deal with any pesky infantry that want to get too close to it. The PHZ89 has been somewhat reworked to provide players with a more worthwhile T4 unit from the PLA with a mortar style rocket firing default weapon.

New screenshots from Patch 1.010New screenshots from Patch 1.010

New screenshots from Patch 1.010New screenshots from Patch 1.010


In addition the balance changes we have also done several aesthetic changes to the mod. We have completed rebuilt the M4 and the M16 models so that they not only look much better, but also have many more additional attachments. We have substituted the old M16-M203 grenade launcher for the more modern M4-M203 and M4-M320. In addition we have added a randomly loading Type 96a which can sometimes be loaded instead of the standard Type 96. Note that this is simply a mesh difference and that the stats of both units are exactly the same. Now we have custom sounds in the game that make this mod a different experience from vCoH (despite the completely different war setting), but we also wanted to give you custom FX. So we have altered the explosion FX and object hit FX from most of our weapons. So expect to things to have a bit more BOOM in them!

New screenshots from Patch 1.010New screenshots from Patch 1.010New screenshots from Patch 1.010


You may have seen our Impack Sound pack addon on our site, however we have now decided to add it into the mod by default so that all members can benefit. It improves the sounds of weapon impacts, be it against environmental objects, or enemy vehicles or armour. There are new shell casing sounds for weapons as well. Additionally there are new sounds for artillery, rifle grenades and mines. Credits go to ReazoR, Gamersin and Loran Korn! Their original sound pack for the original Company of Heroes can be found here.

We would like to quickly acknowledge Sandland and RoMJim for their valiant efforts in the finals of the second MC 1v1 tournament. If you would like to watch the replays which have been shoutcasted by FatalFrontlines, you can find them all in our newly dedicated Tournament section on our website.

Now this is only the first stage of changes for the mod after the tournament, we will be taking a more active look at changing several of the doctrines in the following update. Please contribute by posting feedback on our forums (preferably with replays).

The Modern Combat launcher should automatically notify you about the patch and download it for you the next time you start it. If you run into problems with the automatic update, you may download and apply it manually, using this link.

We have also included a full 1.010 patch so that new players do not have to install every patch slowly one by one. You can find this full patch here.

Stay tuned and keep your eyes open for updates at! We assure you there will be some big things coming up in the following weeks!

~The CoH: Modern Combat team.