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our different questions about the technical side of the game

Posted: Wed May 15, 2013 7:36 pm
by Hello1979
Excuse me, pls, for the question, who open new topic (appropriate for my question topic I did not find), but you can tell out which file and which way its finding indicates missions for single?

Re: our different questions about the technical side of the

Posted: Wed May 15, 2013 7:41 pm
by Darkbladecr
So your question is, which files are used by the mod for the campaign missions?

All of them, since they use models, textures, coding, Scar, and mapping from almost every part of the mod. You can find the mission specific data in ModernCombat/Data/Scenarios/

Re: our different questions about the technical side of the

Posted: Wed May 15, 2013 8:00 pm
by Hello1979
Darkbladecr wrote:So your question is, which files are used by the mod for the campaign missions?

All of them, since they use models, textures, coding, Scar, and mapping from almost every part of the mod. You can find the mission specific data in ModernCombat/Data/Scenarios/

Thanks very much, but in whitch one file names of all missions?
I watch in ModernCombat/Data/Scenarios/ only file "(name).rgt" and folder "sp". In folder "sp" name only of one map "4p_pacific_assault". This file with names of all missions of single?

Re: our different questions about the technical side of the

Posted: Wed May 15, 2013 8:05 pm
by Darkbladecr
Yes 4p_pacific_assault is the single player mission.

What do you want to do? It is currently, broken but it will be fixed in 1.016

Re: our different questions about the technical side of the

Posted: Wed May 15, 2013 8:27 pm
by Hello1979
Darkbladecr wrote:Yes 4p_pacific_assault is the single player mission.

What do you want to do? It is currently, broken but it will be fixed in 1.016

Thank you very much!
I was asked just to know where is the information of the missions (for the translation, as I understand it). I myself am not going to edit anything (I dont know as this do).
I will wait patch 1.016

Re: our different questions about the technical side of the

Posted: Wed May 15, 2013 8:40 pm
by Darkbladecr
The text from the missions will be in the 4p_pacific_assault.scar, however there is a lot of data in there so it may not be obvious to find.

Re: our different questions about the technical side of the

Posted: Wed May 15, 2013 9:43 pm
by Hello1979
Darkbladecr wrote:The text from the missions will be in the 4p_pacific_assault.scar, however there is a lot of data in there so it may not be obvious to find.

Thank you very much.

Re: our different questions about the technical side of the

Posted: Thu May 16, 2013 3:27 pm
by tiger2000
Hi!
4p_pacific assault_alpha.scar: ttranslation does not display correctly - no support for font other than English language (Russian for Example), but NewModernCombat.Russian - OK
Can you help me?
Thanks

Re: our different questions about the technical side of the

Posted: Thu May 16, 2013 4:03 pm
by Darkbladecr
We will try to fix it in the next patch and add the lines to the UCS files.

Do you have a translated version of NewModernCombat.Russian? since we do not have a russian translator. We would greatly appreciate it if you could help us?

Re: our different questions about the technical side of the

Posted: Thu May 16, 2013 5:22 pm
by tiger2000
Yes, I'm working on it