PLA ManPower and tactical abilties
Posted: Tue Nov 25, 2014 2:30 pm
Greetings!
I've been playing this mod and seems I am here to suggest make changes if you agree with my ideas....
first is ive been playing pla forces as much as US marines do, i noticed that these rpg's cant shoot air units like choppers and harriers no counter for air except only
quad cannon unit. maybe i suggest the upgrades of rpg can be replaced to stinger...... to fight ground and air units also lock down ability.... sniper teams really need to be automatically be added another scouter or helper when reach to veteran or rank 3... and
pla spec ops infiltration units are a bit cocky, its because they are elite, they should have a stronger weapons than the normal infantry has.. and an silent sniper upgrade but this unit really cost more like 700 or 650. thats all for now.... hoping for immediate reply............ I played hardcore mode mostly
I've been playing this mod and seems I am here to suggest make changes if you agree with my ideas....
first is ive been playing pla forces as much as US marines do, i noticed that these rpg's cant shoot air units like choppers and harriers no counter for air except only
quad cannon unit. maybe i suggest the upgrades of rpg can be replaced to stinger...... to fight ground and air units also lock down ability.... sniper teams really need to be automatically be added another scouter or helper when reach to veteran or rank 3... and
pla spec ops infiltration units are a bit cocky, its because they are elite, they should have a stronger weapons than the normal infantry has.. and an silent sniper upgrade but this unit really cost more like 700 or 650. thats all for now.... hoping for immediate reply............ I played hardcore mode mostly