Green Berets and SEALs
Posted: Fri Aug 08, 2014 4:00 pm
Hello,
My friend and I were playing around with the mod last night and we noticed something odd about the US Spec Ops teams: they don't really have the ability to do very much. Now, I do realize they can sneak around and murder infantry better than your average squad, but other than that, there is little return on your investment. What I recommend is that the Green Beret and SEAL units receive the ability to plant explosives or throw satchels (or both?). This would increase their use and give the player much better options with them. It would certainly be in keeping with the real-life abilities of the units, especially the SEALs who got their start as UDTs (Underwater Demolition Teams). I would also suggest giving them anti-armor capabilities as well, but it could cost some ammo like the US Army's AT4. The addition of these abilities could be offset by increasing costs, etc.
Thanks for your time!
My friend and I were playing around with the mod last night and we noticed something odd about the US Spec Ops teams: they don't really have the ability to do very much. Now, I do realize they can sneak around and murder infantry better than your average squad, but other than that, there is little return on your investment. What I recommend is that the Green Beret and SEAL units receive the ability to plant explosives or throw satchels (or both?). This would increase their use and give the player much better options with them. It would certainly be in keeping with the real-life abilities of the units, especially the SEALs who got their start as UDTs (Underwater Demolition Teams). I would also suggest giving them anti-armor capabilities as well, but it could cost some ammo like the US Army's AT4. The addition of these abilities could be offset by increasing costs, etc.
Thanks for your time!