Not Trying to Freakout or Anything
Posted: Thu May 29, 2014 11:50 pm
I've played about five actual games so far, winning one for each faction. So I suppose I don't know enough about the game to make that much commentary and be taken to seriously about it.
It's just that there are things about the game I never understood. One of which is the complete lack of Rangers in the game, which were present in the first game even thou Rangers weren't as vital as they are now. Rangers are not that different from how the Army Special-Sorces units are used in the game, but with more focus on going in guns-a-blazing then stealth.
Another issue that was a bit strange was the lack of SCARs or even M16A3s for any of the Navy Seals units, but I can't pinpoint what the standard loadout is as they use all kinds of random gear.
Besides that all that was left that bothered me was how all enemy air-support was nearly impossible to counter. Even if you picked the Air-Force Faction of the Army and had TOW missles everywhere, it didn't do anything at all. The old game didn't have this problem and I admit that I lost most of my matches for this reason.
I'm already aware how hard it is to code for all of this and how the game has been on standby for awhile as the makers have lives unlike me. I just was curious about these issues.
It's just that there are things about the game I never understood. One of which is the complete lack of Rangers in the game, which were present in the first game even thou Rangers weren't as vital as they are now. Rangers are not that different from how the Army Special-Sorces units are used in the game, but with more focus on going in guns-a-blazing then stealth.
Another issue that was a bit strange was the lack of SCARs or even M16A3s for any of the Navy Seals units, but I can't pinpoint what the standard loadout is as they use all kinds of random gear.
Besides that all that was left that bothered me was how all enemy air-support was nearly impossible to counter. Even if you picked the Air-Force Faction of the Army and had TOW missles everywhere, it didn't do anything at all. The old game didn't have this problem and I admit that I lost most of my matches for this reason.
I'm already aware how hard it is to code for all of this and how the game has been on standby for awhile as the makers have lives unlike me. I just was curious about these issues.