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Bradley vs. Type 59D missiles

Posted: Tue Feb 11, 2014 1:48 am
by tagachi
I've noticed that as of 1.018 on Hardcore mode, both the Bradley and the Type 59D can one-shot each other with anti-tank missiles. Since neither of these units are specilized in anti-armor and are quite expensive, it seems like it they should be able to limp away for repair rather than everything being based on who gets the first shot. Again, these unit are well-armored and shouldn'-t become anti-tank snipers like the TOW vehicles already are on Hardcore.

Re: Bradley vs. Type 59D missiles

Posted: Tue Feb 11, 2014 4:15 pm
by I_am_a_Spoon
All heavy ordance (such as large calibre cannons and ATGMs) are intended to be instant-kills when targeting light/medium vehicles. We increased the aim time of said weapons to compensate, and allow the player on the receiving end a few additional seconds to manoeuvre.

A Bradley shouldn't be able to one-shot a main battle tank though. Are you sure the T59D was on full health?

Re: Bradley vs. Type 59D missiles

Posted: Sat May 31, 2014 12:30 pm
by AAMC4
I_am_a_Spoon wrote:All heavy ordance (such as large calibre cannons and ATGMs) are intended to be instant-kills when targeting light/medium vehicles. We increased the aim time of said weapons to compensate, and allow the player on the receiving end a few additional seconds to manoeuvre.

A Bradley shouldn't be able to one-shot a main battle tank though. Are you sure the T59D was on full health?


Hello Mr. I_am_a_Spoon...

exist any way to make the ATGM lose the target? if the enemy deploy smoke cloud? that can be a great idea... remember that kind of missile need to be guided by laser and the smoke cloud can block or interrupt laser signal...