I quit Modern Combat for now
Posted: Thu Dec 12, 2013 12:40 am
First of all, I appreciate what the developers have done with creating, testing and bugfixing. I don't know how much effort all that takes but I DO know that it is alot.
Hi everybody, ya'll probably know about me now. I'm one of the two dudes who have posted alot of replays. Not that I know what anybody ever thought about them....
Got a wall of complaints.
Played against FastCastle (ManBearPig) last night as PLA and decided that enough is enough. I can't stand this static faction with weak and static (nonversatile) units that got such a hard time fighting the US with their strong AND versatile units....but then again it's the same in vCoH....one faction is versatile and the other is not (and therefore loses).
One faction fuckin ROLLS the other with Rifles alone and the other faction has to do quite a bit to prevent that from happening.
Then there is the mines. THE.GOD.DAMN.MINES!
Antipersonell mines for 20muni is nice but no antiarmor mine is bullshit! Having to go The Future is Now to get them shouldn't be needed. Meanwhile, the US got the vCoH mine which is useful against EVERYTHING (ofcourse....who's surprised??) for 25muni. Now I support asymmetric factions but PLA CAN'T afford to lack in mines! Their other AT is not good enough. RPG troops work until a riflesquad with a grenadelauncher or two Riflesquads show up. ATgun is nice but just like in CoH 2 with soviets you can't afford to build all four buildings with PLA. It costs too god damn much! So if you want good infantry and support you have to get tier 2. After that you have to go tier 4 to get some fucking stayingpower on the field that don't IMMEDIETLY gets destroyed + decent artillery. If you instead go tier 3 you get a vehicle, a halftrack and an ATgun.
You could power up the AT gun with a global or individual upgrade or make the player choose one of three modes with a 20 second cooldowntime or shutdowntime. Increased range, speed, sightrange or damage.
Another idea is to have tier 3 as the support tier and tier 4 as the assault tier. Adding a buildable Howitzer if you have tier 3 would be nice.
Then we got the doctrines....
I don't know WHO got the absolutely BRILLIANT idea to nerf boobytraps into the fuckin GROUND but it's good, one less doctrine to consider.
The other two are decent but not as good as the US ones. What wouldn't I give for a StuH 42....
The Eastern Front is just completely superior in the doctrine department. When I read about the Ostheer doctrines, they sounded great. Checked out the Army Support tree (left) and liked what I saw. Tried the Elite tree (middle) and was even more impressed. Lastly I tried the Army Fortress tree (right) and was blown away. Those doctrines are the best I've EVER seen in a Company of Heroes game. So good and useful abilities in so thematic and good doctrines!
By now you understand that I think Modern Combat is not as good as The Eastern Front and will therefore go over to that.
MC is too static with too few options. Two whole tiers with infantry that Rifles alone can stand against AND a third tier they can destroy with AT4s....
Cost of first buildings are ignored.
Getting an early PLA Puma takes 200(!) fuel and is NOT worth the effort since Rifles can use an AT4 to scare it away, use two At4s to cripple it (or destroy?) or get a Javelin which they should have by that point.
In comparison, in vCoH it costs 130 fuel to get an M8 which means it gets out a lot earlier and can withstand more damage due to its armored skirts upgrade. In Modern Combat, it's the Strykers that get armored skirts....
The competiive community is lacking as well. I got two guys I can play with on my lvl (one of'em I've played ONCE!) and the most frequent posters here are only talking about realism....
That's not the community I envisioned....
I will check out the MODDB site now and then and discuss my topic here a bit but other than that, I'm gone from this place until a significant update convinces me to return.
You'll find me on Steam and The Eastern Front forums.
/Jerry
Hi everybody, ya'll probably know about me now. I'm one of the two dudes who have posted alot of replays. Not that I know what anybody ever thought about them....
Got a wall of complaints.
Played against FastCastle (ManBearPig) last night as PLA and decided that enough is enough. I can't stand this static faction with weak and static (nonversatile) units that got such a hard time fighting the US with their strong AND versatile units....but then again it's the same in vCoH....one faction is versatile and the other is not (and therefore loses).
One faction fuckin ROLLS the other with Rifles alone and the other faction has to do quite a bit to prevent that from happening.
Then there is the mines. THE.GOD.DAMN.MINES!
Antipersonell mines for 20muni is nice but no antiarmor mine is bullshit! Having to go The Future is Now to get them shouldn't be needed. Meanwhile, the US got the vCoH mine which is useful against EVERYTHING (ofcourse....who's surprised??) for 25muni. Now I support asymmetric factions but PLA CAN'T afford to lack in mines! Their other AT is not good enough. RPG troops work until a riflesquad with a grenadelauncher or two Riflesquads show up. ATgun is nice but just like in CoH 2 with soviets you can't afford to build all four buildings with PLA. It costs too god damn much! So if you want good infantry and support you have to get tier 2. After that you have to go tier 4 to get some fucking stayingpower on the field that don't IMMEDIETLY gets destroyed + decent artillery. If you instead go tier 3 you get a vehicle, a halftrack and an ATgun.
You could power up the AT gun with a global or individual upgrade or make the player choose one of three modes with a 20 second cooldowntime or shutdowntime. Increased range, speed, sightrange or damage.
Another idea is to have tier 3 as the support tier and tier 4 as the assault tier. Adding a buildable Howitzer if you have tier 3 would be nice.
Then we got the doctrines....
I don't know WHO got the absolutely BRILLIANT idea to nerf boobytraps into the fuckin GROUND but it's good, one less doctrine to consider.
The other two are decent but not as good as the US ones. What wouldn't I give for a StuH 42....
The Eastern Front is just completely superior in the doctrine department. When I read about the Ostheer doctrines, they sounded great. Checked out the Army Support tree (left) and liked what I saw. Tried the Elite tree (middle) and was even more impressed. Lastly I tried the Army Fortress tree (right) and was blown away. Those doctrines are the best I've EVER seen in a Company of Heroes game. So good and useful abilities in so thematic and good doctrines!
By now you understand that I think Modern Combat is not as good as The Eastern Front and will therefore go over to that.
MC is too static with too few options. Two whole tiers with infantry that Rifles alone can stand against AND a third tier they can destroy with AT4s....
Cost of first buildings are ignored.
Getting an early PLA Puma takes 200(!) fuel and is NOT worth the effort since Rifles can use an AT4 to scare it away, use two At4s to cripple it (or destroy?) or get a Javelin which they should have by that point.
In comparison, in vCoH it costs 130 fuel to get an M8 which means it gets out a lot earlier and can withstand more damage due to its armored skirts upgrade. In Modern Combat, it's the Strykers that get armored skirts....
The competiive community is lacking as well. I got two guys I can play with on my lvl (one of'em I've played ONCE!) and the most frequent posters here are only talking about realism....
I will check out the MODDB site now and then and discuss my topic here a bit but other than that, I'm gone from this place until a significant update convinces me to return.
You'll find me on Steam and The Eastern Front forums.
/Jerry