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I found new vehicles models if you are interested...

Posted: Thu Oct 24, 2013 9:53 am
by AAMC4
I found new vehicles models if you are interested...

http://www.turbosquid.com/3d-models/cou ... max/503143

http://soungyoon.blogspot.com/

maybe you can share the cost of this vehicles with Zombie mod, maybe request a donation from the gamers to add these vehicles....

or maybe you can talk with the developer to reach an agreement...

What do you think? :D

Re: I found new vehicles models if you are interested...

Posted: Thu Oct 24, 2013 11:58 am
by South
AAMC4 wrote:I found new vehicles models if you are interested...

http://www.turbosquid.com/3d-models/cou ... max/503143

http://soungyoon.blogspot.com/

maybe you can share the cost of this vehicles with Zombie mod, maybe request a donation from the gamers to add these vehicles....

or maybe you can talk with the developer to reach an agreement...

What do you think? :D


Use this vehicle for T2 anti-infantry vehicle, and move both LAVs to T3?

Re: I found new vehicles models if you are interested...

Posted: Thu Oct 24, 2013 2:10 pm
by AAMC4
Use this vehicle for T2 anti-infantry vehicle, and move both LAVs to T3?[/quote]


not, would be better use these unit like reward unit (changable with other unit) or for a specific doctrine, unlockable in the command tree with a unit limit... (Mrap)

The MRAP buffalo can be used for engineers to desable Anti tank mine, boby traps and repair vehicles, buildings or emplacement...

the humvee look a little better than the yours on the turret gunner possition....

The AH1W super cobra can be used instead the Harrier on marines...

You are the experts and only you can decide if these units can be used for this mod or not... Including I do not know if these units can be used...

maybe you can make a devate on the main forum or in the modDB forum to know what the people think about these units....

you know, to find resource to buy these units, if the gamers are agree with add these units or not....

What do you think?

Re: I found new vehicles models if you are interested...

Posted: Thu Oct 24, 2013 2:22 pm
by South
AAMC4 wrote:not, would be better use these unit like reward unit (changable with other unit) or for a specific doctrine, unlockable in the command tree with a unit limit... (Mrap)

The MRAP buffalo can be used for engineers to desable Anti tank mine, boby traps and repair vehicles, buildings or emplacement...

the humvee look a little better than the yours on the turret gunner possition....

The AH1W super cobra can be used instead the Harrier on marines...

You are the experts and only you can decide if these units can be used for this mod or not... Including I do not know if these units can be used...

maybe you can make a devate on the main forum or in the modDB forum to know what the people think about these units....

you know, to find resource to buy these units of these units, if the gamers are agree with add these units....

What do you think?

In my opinion, it won't make sense as a doctrinal unit, because it's a little difficult fo determine its role.
The unit ingame most similar to MRAP is ZSD-89 and original Stryker, immune to rifle fire, MG mounted, and able to carry infantry.

Re: I found new vehicles models if you are interested...

Posted: Thu Oct 24, 2013 5:34 pm
by AAMC4
In my opinion, it won't make sense as a doctrinal unit, because it's a little difficult fo determine its role.
The unit ingame most similar to MRAP is ZSD-89 and original Stryker, immune to rifle fire, MG mounted, and able to carry infantry.[/quote]

How about the MRAP buffalo for engineers maybe on armored tree?

that can defuse mine, boby traps, destroy tank traps, can repair vehicles, emplacement or buildings...

other think is put these units in the "customize army" and exchange these unit with the Stryker variants and LAV variants....

Re: I found new vehicles models if you are interested...

Posted: Fri Oct 25, 2013 1:11 am
by South
AAMC4 wrote:How about the MRAP buffalo for engineers maybe on armored tree?

that can defuse mine, boby traps, destroy tank traps, can repair vehicles, emplacement or buildings...

other think is put these units in the "customize army" and exchange these unit with the Stryker variants and LAV variants....

The M2A3 Bradley of USMC will be deleted when a good replacement are found, and I think this one is good enough ;)

Re: I found new vehicles models if you are interested...

Posted: Fri Oct 25, 2013 11:22 am
by I_am_a_Spoon
Those models are very expensive...

Most would probably need some remodelling anyway to get them to CoH standards, and they'd still need to be imported, animated, coded, etc. If we don't have time to make our own then I doubt we'd have time for all that. Although I'm not a modeller/animator, so I might be wrong. :P

Re: I found new vehicles models if you are interested...

Posted: Fri Oct 25, 2013 11:47 pm
by AAMC4
I_am_a_Spoon wrote:Those models are very expensive...

Most would probably need some remodelling anyway to get them to CoH standards, and they'd still need to be imported, animated, coded, etc. If we don't have time to make our own then I doubt we'd have time for all that. Although I'm not a modeller/animator, so I might be wrong. :P


well.... I can find free models but I do not know what kind of model or the specification should be have these models.... for example I found this model:

http://animium.com/2010/10/ah-1-super-cobra-3d-model/

but I need to know if this model can be used for COH mods or not? I know that you need a AH1W super cobra for marines faction that is why I try to help you the way I can...

http://tf3dm.com/3d-model/ah-1-cobra-26885.html

I know that you are really busy on this moment with personal ocupation but maybe in the future you can use these models...but I would like to know what kind of things are you looking for? and the specification?

:D

Re: I found new vehicles models if you are interested...

Posted: Sat Oct 26, 2013 1:05 am
by South
AAMC4 wrote:
I_am_a_Spoon wrote:Those models are very expensive...

Most would probably need some remodelling anyway to get them to CoH standards, and they'd still need to be imported, animated, coded, etc. If we don't have time to make our own then I doubt we'd have time for all that. Although I'm not a modeller/animator, so I might be wrong. :P


well.... I can find free models but I do not know what kind of model or the specification should be have these models.... for example I found this model:

http://animium.com/2010/10/ah-1-super-cobra-3d-model/

but I need to know if this model can be used for COH mods or not? I know that you need a AH1W super cobra for marines faction that is why I try to help you the way I can...

http://tf3dm.com/3d-model/ah-1-cobra-26885.html

I know that you are really busy on this moment with personal ocupation but maybe in the future you can use these models...but I would like to know what kind of things are you looking for? and the specification?

:D

Free or not, we have to ask the model maker if he'd like us to use the model...
I think things more important than model itself is find a good modeller joining us.

Re: I found new vehicles models if you are interested...

Posted: Sat Oct 26, 2013 2:21 am
by I_am_a_Spoon
We have good modellers already. Models aren't really a problem. Our main bottlenecks atm are importing, animating and UV mapping (we don't have a dedicated skinner anymore who can make his own UV maps).

Online models are usually UV mapped and skinned already, which is helpful, but they may need some remodelling to bring down their tri count or some other edits. And they still need to be imported and animated. That said... I'm not the resident expert on this stuff but I'd be happy to use 3rd party models if it speeds things along. :)