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US "Designate Target" ability not working correctly
Posted: Sat May 11, 2013 2:02 pm
by Wingflier
As the title says:
Choosing the "Air Support" tree of the U.S. faction, unlocks the "designate target" ability to most soldiers. Using this ability (for 10 munitions) says it gives you vision of the vehicle anywhere on the map.
It doesn't say whether you can designate more than 1 enemy vehicle at once. (Can you?)
Well anyway, there's a problem with this ability: The target is only marked for about 10 seconds; which pretty much makes it useless. I'm assuming this is a bug, because you can barely do anything in 10 seconds, and being able to see where an enemy vehicle is anywhere on the map seems relatively arbitrary for such a short period of time.
http://www.mediafire.com/?qnfojr5115e8e32 - Replay.
Re: US "Designate Target" ability not working correctly
Posted: Sat May 11, 2013 2:09 pm
by Darkbladecr
The 10 seconds is a feature, maybe we should increase the duration then.
It doesn't just give sight, but it also increases accuracy towards the vehicle. Useful for moving units.
You can mark as many vehicles as you want.
Re: US "Designate Target" ability not working correctly
Posted: Sat May 11, 2013 8:04 pm
by SnowBlaZeR2
Would it be possible to be based on range, rather than time? Maybe just extend the range and make it so the target is designated within a certain range of the unit that's painting it?
Re: US "Designate Target" ability not working correctly
Posted: Sun May 12, 2013 12:17 am
by spartasmaximus
I know this is completely irrelevant but this designate target reminded me of the stealth JSF infantry in ENdwar

dropping behind enemy lines and helping arti line up kills.
Re: US "Designate Target" ability not working correctly
Posted: Sun May 12, 2013 3:00 am
by I_am_a_Spoon
It currently involves a 3.55 second "lasing" period and then 25 seconds of increased accuracy (+25%) and damage (+10%) vs. the targeted vehicle. The vehicle is also visible in the FoW for that 25 second period.
Theoretically you should only be able to lase one target at a time (per player anyway) due to its global recharge.
Re: US "Designate Target" ability not working correctly
Posted: Sun May 12, 2013 3:15 pm
by Wingflier
I_am_a_Spoon wrote:It currently involves a 3.55 second "lasing" period and then 25 seconds of increased accuracy (+25%) and damage (+10%) vs. the targeted vehicle. The vehicle is also visible in the FoW for that 25 second period.
Theoretically you should only be able to lase one target at a time (per player anyway) due to its global recharge.
25 seconds seems more reasonable, but it doesn't appear to be lasting that long.
I'm assuming that the indication of its effects are the red "crosshairs" above the tank. In the replay I posted, those disappear in about 10 seconds, after which the can become "invisible" again.
So there seems to be some kind of bug or misunderstanding happening.
Re: US "Designate Target" ability not working correctly
Posted: Sun May 12, 2013 3:26 pm
by I_am_a_Spoon
What point in the replay?
Re: US "Designate Target" ability not working correctly
Posted: Sun May 12, 2013 3:41 pm
by Wingflier
I_am_a_Spoon wrote:What point in the replay?
It happens many times. Just put it on 8x speed, anytime my soldiers come near a vehicle or tank they usually "laser" it. It only lasts about 10 seconds each time.
Re: US "Designate Target" ability not working correctly
Posted: Sun May 12, 2013 4:16 pm
by Wingflier
Nevermind, it looks like the whole thing was just a problem of perception on my part. Everything is working correctly. Please delete thread. Thank you.
Re: US "Designate Target" ability not working correctly
Posted: Thu Jun 27, 2013 12:20 pm
by I_am_a_Spoon
^ Wat.