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Some suggestions about tanks and more

Posted: Thu Jul 25, 2013 1:30 pm
by chinatown90
I am a Chinese player of Coh:Modern Combat.After playing this interesting mod,I found that the USA doesn't have any M1 Abrams Tanks to produce.And China PLA can't produce ZTZ-96A or ZTZ-99.In the old Coh or the new Coh2,the Anti-fascist Alliance(including the US,the UK and the USSR) and the Nazi Germany all have tanks,such as M4 Sherman,T-34/85,Cromwell Tank,Tiger Tank and Panzer-IV Tank.But in Coh:Modern Combat,the US only has Stryer or LAV.And PLA only have Type 59D Middle Tank which is very old.If the war happened,the US and China will send many tanks to the battleground.But in the mod,we can only use one ZTZ-99 or one M1A2 Abrams.
-Use ZTZ-96A Main Battle Tank which has a 125 mm tank gun instead of Type 59D.
-Give the US an M1A2 Abrams or an M1A1HA Abrams.The M1 tank can be produced in T3 Building.But the player should upgrade “Abrams Coming” first.
-Give PLA ZTZ-96A an upgrade of QJC-88 12.7mm AA Machine Gun(Type 85 12.7mm Machine Gun)like ZTZ-99A1.
Other suggestions:
-Delete the Type 86 AT Gun and the Type 81 MLRS.They are too old and should be decommissioned.
-Give China a PG99 35mm Twin Anti-Aircraft Gun.It's an useful AA weapon.It should shoot down A-10 easily.It should be built by engineers.
-Give PLA ATV an upgrade of QJZ-89 12.7mm HMG.It's like the Bren Gun Carrier “Vickers Machine Gun” upgrade.If the player upgrade the QJZ-89,the QBB-95 LSW can also work,but the ATV can't capture Strategic Points.
-Use PF98 Anti-Tank Team instead of Type 86 AT Gun.And use PTL-02 100mm Assault Guns which has the same 100mm gun as Type 86 AT Gun instead of PF98 upgrade in The Future Is Now.
-Give China a Commissar who can be trained in Tier 3 Building.He is a political officer.He uses a QSZ-92-5.8 5.8mm Handgun.He can call 100mm Mortar to bombard.And he can have some other skills to help PLA.He can upgrade QBZ-95B-1 Carbine(need Tier 4).
-Give PLA Regulars QBB-95 Light Support Weapon upgrade in the simple model.

I am a Chinese and I can't speak English well. I hope Coh:Modern Combat will be better and better!

Re: Some suggestions about tanks and more

Posted: Thu Jul 25, 2013 1:58 pm
by The Soldier
Thing is, the armies today don't field any medium tanks as they were known in vCoH. Having an Abrams all the time or the ZTZ-96A (both heavy tanks or MBTs) all the time will kind of make the doctrines worthless end-game. And those tanks would also be the only thing on the field by end-game, virtually replacing infantry because they're so good.

The Type-88 HMG is being worked on currently. I already modeled it, hopefully it'll get in-game in the next patch or so on a few vehicles.

Older vehicles and crew weapons in the game are fine - most countries have older equipment that's mothballed which can be put into combat performace in a few days. When you're at war, everything has to be used. For god's sake, the Germans used the Panzer III from the early 1930s all the way through the war (obviously in smaller numbers as the war went on).

Anti-aircraft at such a level for the PLA without doctrines (and at such power) would make the Air Superiority US doctrine pretty much null. :P Not very balanced. The Quad AA from the PLA docintre (forget at the moment) pretty much clears the skies.

Replacing the AT gun, like I said above.

A Commissar? OK, I know China is a communist country, but I doubt they'd have that sort of officer training.

The LMG for the PLA Regulars is coming, don't worry. ;)

Re: Some suggestions about tanks and more

Posted: Thu Jul 25, 2013 2:24 pm
by South
-Tiger, King Tiger, JagdPanther, Pershing and Chuchill are not producible in vCoH either. MBT in the game is more like heavy tanks, not medium tanks. Nowadays, wheeled assaslt guns took the place of light and medium tanks in most of the countries.
-老虎、虎王、猎豹、潘兴和丘吉尔在原版中一样不能生产。主战坦克的位置差不多相当于二战时的重坦,而轻坦和中坦的任务现在一般由轮式突击炮承担。

-For company-level combat in complex situation, MBTs are inefficient and not flexible. They're designed to engage target 2000m away, not targets around the corner. Russian depends on MBT in city combat in Chechen, and they suffered a huge loss.
-对于连级战斗(尤其是复杂环境下的)而言,主战坦克灵活性差且无法发挥全部作战效率。它们毕竟是为对付2000m外的目标,而不是关灯墙角杀而设计的。毛子在车臣用主战坦克打巷战,然后被各种虐粗翔,这是血的教训。

-Also, the unit "produced" in tier building is not really produced from brand new parts. They are existing units transported to frontline, and adjust to combat-ready status in tier building.
-而且,游戏中建筑“生产”的单位并非真的是从零件开始生产的,而是将运抵前线的装甲单位调整到作战状态。

-For US, they must send their heavy tanks by C-17 and C-5, which costs even more than the cost of the tank itself for transportation. For China, we have many things more improtant than MBTs to produce.
-对于美国来说,他们的坦克必须经由C-17或C-5这样的大型运输机运抵,这些运输机跨洋飞行一次的成本恐怕比它们所运的坦克还要贵;而对于中国来说,等待生产的比主战坦克更重要的物资太多了。

-The most important thing is, we lack people to do modeling, it's really a huge project to import a model into the game.
-最重要的是制作组缺乏人手,建模与导入实在是一个庞大的工程。

-BTW, you'd better NOT use word "Nazi" or such, because it's usually offensive. better to use "Axis" and "PE".
-顺便,在外国人的论坛上最好不要用“纳粹”之类的字眼,外国人通常很忌讳这个。最好用“国防”和“PE”来代替。

Re: Some suggestions about tanks and more

Posted: Thu Jul 25, 2013 2:34 pm
by South
The Soldier wrote:A Commissar? OK, I know China is a communist country, but I doubt they'd have that sort of officer training.

Commisars are only in Regiments. For a company, we only have political instructor, only responsible for the soldier's mental health.
只有团级单位才有政委,连级是指导员,只负责士兵的思想工作。

Re: Some suggestions about tanks and more

Posted: Thu Jul 25, 2013 3:23 pm
by The Soldier
Lacking a modeler? Then you haven't seen me yet. ;) Bloody model factory. It's the stuff after making the model that's the hard part - UV mapping (especially vehicles), skinning, animating, rigging, OE, and tons of more stuff. One of the reasons why more stuff can't be added all the time, like the vehicles suggested above.

Re: Some suggestions about tanks and more

Posted: Thu Jul 25, 2013 3:30 pm
by chinatown90
South wrote:
The Soldier wrote:A Commissar? OK, I know China is a communist country, but I doubt they'd have that sort of officer training.

Commisars are only in Regiments. For a company, we only have political instructor, only responsible for the soldier's mental health.
只有团级单位才有政委,连级是指导员,只负责士兵的思想工作。

In PLA,the political instructor can also be a commander.We see many political instructors command the forces in films and TV plays(Although some of them are unexpected and boring).They are important.I hope a commissar or a political instructor can appear in Coh:Modern Combat.
在解放军里,指导员也可以成为一个指挥官。我们在电影和电视剧中看到很多指导员指挥部队作战(尽管这些影视有的很雷人,出乎人们意料)。他们十分重要。我希望政委或是政治指导员能出现在英雄连现代战争中。

BTW,the 车臣 is Chechnya in English.Thanks.
顺便,车臣用英语说应为“Chechnya”。多谢。

Re: Some suggestions about tanks and more

Posted: Thu Jul 25, 2013 3:39 pm
by The Soldier
Thing is, in MC there are no "leader" units like there were in vanilla. Artillery is a valuable asset here, and the PLA already get enough of it. If anything, the US would need more artillery in the current version.

Re: Some suggestions about tanks and more

Posted: Fri Jul 26, 2013 1:43 am
by South
chinatown90 wrote:
South wrote:
The Soldier wrote:A Commissar? OK, I know China is a communist country, but I doubt they'd have that sort of officer training.

Commisars are only in Regiments. For a company, we only have political instructor, only responsible for the soldier's mental health.
只有团级单位才有政委,连级是指导员,只负责士兵的思想工作。

In PLA,the political instructor can also be a commander.We see many political instructors command the forces in films and TV plays(Although some of them are unexpected and boring).They are important.I hope a commissar or a political instructor can appear in Coh:Modern Combat.
在解放军里,指导员也可以成为一个指挥官。我们在电影和电视剧中看到很多指导员指挥部队作战(尽管这些影视有的很雷人,出乎人们意料)。他们十分重要。我希望政委或是政治指导员能出现在英雄连现代战争中。

BTW,the 车臣 is Chechnya in English.Thanks.
顺便,车臣用英语说应为“Chechnya”。多谢。


For battle command, Political instructors are backup of the company commanders, they take the authority of command when the company commander is out of action. However, I agree that having officers in the game will be more fun.
对于作战指挥来说,指导员应该是连长的备份,连长挂了之后由指导员代替连长进行指挥。不过我也同意你加入军官的看法。

Re: Some suggestions about tanks and more

Posted: Fri Jul 26, 2013 2:30 am
by chinatown90
South wrote:-Tiger, King Tiger, JagdPanther, Pershing and Chuchill are not producible in vCoH either. MBT in the game is more like heavy tanks, not medium tanks. Nowadays, wheeled assaslt guns took the place of light and medium tanks in most of the countries.
-老虎、虎王、猎豹、潘兴和丘吉尔在原版中一样不能生产。主战坦克的位置差不多相当于二战时的重坦,而轻坦和中坦的任务现在一般由轮式突击炮承担。

-For company-level combat in complex situation, MBTs are inefficient and not flexible. They're designed to engage target 2000m away, not targets around the corner. Russian depends on MBT in city combat in Chechen, and they suffered a huge loss.
-对于连级战斗(尤其是复杂环境下的)而言,主战坦克灵活性差且无法发挥全部作战效率。它们毕竟是为对付2000m外的目标,而不是关灯墙角杀而设计的。毛子在车臣用主战坦克打巷战,然后被各种虐粗翔,这是血的教训。

-Also, the unit "produced" in tier building is not really produced from brand new parts. They are existing units transported to frontline, and adjust to combat-ready status in tier building.
-而且,游戏中建筑“生产”的单位并非真的是从零件开始生产的,而是将运抵前线的装甲单位调整到作战状态。

-For US, they must send their heavy tanks by C-17 and C-5, which costs even more than the cost of the tank itself for transportation. For China, we have many things more improtant than MBTs to produce.
-对于美国来说,他们的坦克必须经由C-17或C-5这样的大型运输机运抵,这些运输机跨洋飞行一次的成本恐怕比它们所运的坦克还要贵;而对于中国来说,等待生产的比主战坦克更重要的物资太多了。

-The most important thing is, we lack people to do modeling, it's really a huge project to import a model into the game.
-最重要的是制作组缺乏人手,建模与导入实在是一个庞大的工程。

-BTW, you'd better NOT use word "Nazi" or such, because it's usually offensive. better to use "Axis" and "PE".
-顺便,在外国人的论坛上最好不要用“纳粹”之类的字眼,外国人通常很忌讳这个。最好用“国防”和“PE”来代替。

Although MBTs are heavy and slow,they are still important.The assault guns can only defense 12.7mm bullets.If the infantry uses grenades or other bombs,the assault guns like PTL-02 or Stryker MGS may be destroyed easily.But tanks don't have thes problems.A ZTZ-96A or M1A1HA can give infantry a great protection.They are very important.
尽管主战坦克又重又慢,他们仍然是十分重要的。突击炮只能抵挡12.7毫米的子弹。如果步兵丢手榴弹或其他的炸弹,像PTL-02或是斯特里克机动火炮系统这样的突击炮可能会被轻易破坏。但坦克没有这些问题。96A式主战坦克或是M1A1HA主战坦克可以给步兵很好的保护,他们是十分重要的。

The Russian tanks in Chechnya is a tragedy.But the reason isn't the MBT like T-72 is too heavy.If Russians don't only use tanks,and use BTR-80,Mi-24,special forces,Su-25 and simple infantries to help the tanks,they will suffer less.
俄军坦克在车臣的遭遇是一个杯具。但原因并不是像T72这样的主战坦克太重。如果俄罗斯军队不只使用坦克,并使用BTR-80步兵战车,米-24武装直升机,特种部队,苏-25强击机和普通步兵掩护,他们会遭受较小的损失。

In Iraq,the US Army used M1 Abrams MBTs in city combat,too.But they also used other vehicles such as M2 Bradley and M113.They had AH-64 Apache to help ground force and used M109 Self-Propelled Howitzer.Although Iraqi Republican Guard had T-72 tanks and other weapons,the bombardment hit them.And the RPG teams and the infantries who were in the buildings were killed by M2 Bradley's 25mm Gun,M113's HMG,and the infantries.
在伊拉克,美军同样在巷战中投入M1艾布拉姆斯主战坦克。但他们还用其他车辆像是M2布莱德利步兵战车和M113装甲运兵车。他们有AH-64阿帕奇武装直升机掩护地面部队并使用M109自行榴弹炮。尽管伊拉克共和国卫队有T-72坦克和其他装备,炮击打击了他们。在建筑物里的火箭小队和步兵被M2布莱德利的25毫米链炮,M113的重机枪和美国大兵们击毙。

So,tanks are still important if we can use tanks well.I think ZTZ-96A and M1A1HA could be produced in MC.
因此,如果我们能正确使用坦克,他们仍然十分重要。我认为96A式主战坦克和M1A1HA可以在现代战争中制造。

Re: Some suggestions about tanks and more

Posted: Fri Jul 26, 2013 4:10 am
by chainsaw
I understand what you said. In real world, MBT is not that unvulnerable. But one thing is, vcoh and its mod Modern Combat is not that real. It is just a game for competition, not a simulator. Besides, what you required is the vision of MBT will be blocked by the terrain or buildings. But in vcoh and its mod, the vision cannot be blocked because of the game engine.( coh2 has more real vision of a unit. if the work is on coh2, this can be discussed again).