Suggestions - about ZBD2000/ZBD05 and more
Posted: Tue Jul 09, 2013 3:40 pm
After playing with my friends for dozens of times of the mod, I think the usage of units -including ZBD2000 - are far less flexible than that of US. While US players upgrading their units around, PLA players have to produce different unit to feed US war machine, which makes PLA players exhausted and makes US players feeling like "beating zombies".
-Make PLA T3 and T4 incompatible, and change units of T3 and T4 around a bit. This is a beginning of introducing changes into PLA faction, because this makes PLA players to initiatively choose their style of fighting, and make US players feels less like "beating zombies".
-Giving ZBD2000 an upgrade of HJ-73, incompatible with 105mm cannon upgrade, and increase the cost of 105mm cannon upgrade. HJ-73 is like TOW missile of Bradley, pay for every shot, but with less power. This will force PLA players uses their ammo much often to make destruction rather than store them for off-map supports. Also, without Capital Defenders(T59), ZBD2000 will be the only producible armor of PLA.
-Giving Humvees TOW upgrade.
-Giving Stryker Ambulance upgrade.
I'll write more when I'm thinking about.
-Make PLA T3 and T4 incompatible, and change units of T3 and T4 around a bit. This is a beginning of introducing changes into PLA faction, because this makes PLA players to initiatively choose their style of fighting, and make US players feels less like "beating zombies".
-Giving ZBD2000 an upgrade of HJ-73, incompatible with 105mm cannon upgrade, and increase the cost of 105mm cannon upgrade. HJ-73 is like TOW missile of Bradley, pay for every shot, but with less power. This will force PLA players uses their ammo much often to make destruction rather than store them for off-map supports. Also, without Capital Defenders(T59), ZBD2000 will be the only producible armor of PLA.
-Giving Humvees TOW upgrade.
-Giving Stryker Ambulance upgrade.
I'll write more when I'm thinking about.