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Again: about machine gun of Type 59D & some balance of Stryk
Posted: Tue Jun 18, 2013 5:11 pm
by South
I just experienced a really disappointing game with my classmates..We played Redball Express, 3 of us vs 3 hard AI, hardcore mode. When AI's Stryker ATGM (without infantry following) is stealkng our base, I sent two tankhunter squads to engage it. then, the machinegun on the ATGM begins firing and all my tankhunters are dead without taking one shot.
In the same game, two of my classmate's 59D meets a javelin squad (and a combat engineer squad), 59D takes the shot first, two men of the Javelin squad down.then javelin squad come close and fired, one of the 59 was down. The second 59 fired and missed, then it was taken by Javelin like the previous one.
The 59D in hardcore mode just too weak as a "tank", at least compared with Stryker ATGM or Bradley, which are both cheaper than 59D.
Re: Again: about machine gun of Type 59D & some balance of S
Posted: Fri Nov 08, 2013 4:33 pm
by AAMC4
totally agree with you... the Type 59 D should be better but I personaly made modification on this game and I added smoke cloud, canister shot and fast speed for all tanks...obviously you need pay to apply any ability (cost)
on this way you can use the smoke cloud to avoid be impacted by AT missile, shots or AT weapons... including you can escape from the danger using the fast speed ability.... the canistes can be use against infantry specially, if the infantry try to be close to the tank....
Re: Again: about machine gun of Type 59D & some balance of S
Posted: Sat Nov 09, 2013 8:27 am
by I_am_a_Spoon
The T59D's main cannon was seriously nerfed against infantry last patch; it now has to pay for the cupola T54 in order to possess any real anti-infantry capability (when it does though, it's an extremely versatile tank).
Javelins shouldn't kill a T59D with one missile either. Are you sure it wasn't already damaged?
And did you group your Tank Hunters? Most weapons in hardcore mode have additional accuracy bonuses vs. blobs.
Re: Again: about machine gun of Type 59D & some balance of S
Posted: Mon Nov 25, 2013 5:34 am
by thatguy
While I understand the main gun of the T59D is supposed to be purely AT I think it should still retain AI capabilities similar to that of a vcoh panther. I understand thats what the machine gun is for but even with the machine gun it still feels underwhelming. Does anyone else feel this way?
Re: Again: about machine gun of Type 59D & some balance of S
Posted: Mon Nov 25, 2013 10:16 am
by I_am_a_Spoon
I've never found the T54 HMG underwhelming. Sure the tank requires an additional munitions investment to have any real anti-infantry utility, but once upgraded the T59D is significantly more powerful overall than it was previously.
That said, I haven't played MC much recently (lots of bugtesting but no actual games). So my opinion may be skewed somewhat...
Re: Again: about machine gun of Type 59D & some balance of S
Posted: Mon Nov 25, 2013 11:52 am
by thatguy
I mean the tank as a whole feels underwhelming. But I too have had only limited experience using it and facing it.
Re: Again: about machine gun of Type 59D & some balance of S
Posted: Mon Nov 25, 2013 1:17 pm
by South
thatguy wrote:I mean the tank as a whole feels underwhelming. But I too have had only limited experience using it and facing it.
After all, ZTZ59 is a 1st gen MBT...or say a "modern tank destroyer".