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Buglist/Feedback 1.015
Posted: Sat May 25, 2013 4:23 pm
by M1GHTY M4VS
- The small 2x3 window building still gives line of sight defense bonus even when taken out (Bao'an).
- Chinese Recon Arm Vehicle has no range indicator making it unknown on how wide its bonus works.
- ocasionally the PLA tier 4 Artillery can't barrage anymore.
/ Most of the infantry abilities don't work in houses. Precision Shot and Target Designation and Armor Piercing Rounds and grenades would be the ones that could be adressed and beeing subject for discussion.
/ Some Map Props are stock - Panzer IV Wreck, German Ammo Crates with the Reichs-Eagle on it, would replacing those have to be made mapwise or is it possible to strike them all out at once with replacing in the archives ?
/ Some of the new weapons cannot be dropped as of yet - will be addressed in a later patch.
Re: Buglist/Feedback 1.015
Posted: Sat May 25, 2013 5:16 pm
by Darkbladecr
- Chinese Recon Arm Vehicle has no range indicator making it unknown on how wide its bonus works.
No way of doing this without letting your opponent see the range as well.
Re: Buglist/Feedback 1.015
Posted: Sat May 25, 2013 5:20 pm
by M1GHTY M4VS
Darkbladecr wrote:- Chinese Recon Arm Vehicle has no range indicator making it unknown on how wide its bonus works.
No way of doing this without letting your opponent see the range as well.
Okay than it's benefitial to those who know where it is placed xD But isn't it the same for the T4 Rocket Launcher that has it's range on the minimap ?
Re: Buglist/Feedback 1.015
Posted: Sat May 25, 2013 5:21 pm
by Campaigner
PLA tier 4 Artillery can't barrage.
I'll update this if I find more.
Darkbladecr,
Will the opponent see the range of the Assymetric scout vehicle through the fog of war?
Re: Buglist/Feedback 1.015
Posted: Sat May 25, 2013 5:32 pm
by Darkbladecr
The only way to draw the range is to use a custom UI decal like the one we did for the US Tier 1 healing ability or the ZSD89 healing ability. They both are visible, not sure about through FOW though, I don't think they are.
Re: Buglist/Feedback 1.015
Posted: Mon May 27, 2013 7:51 pm
by M1GHTY M4VS
Is there a finite difference between suppressed and silenced weapons in the game ? I know some units can camo but could there be a minimal difference between the two in terms of how the enemies behave.
I've read that suppressed sounds cause confusion on engaged forces because they've trouble to identify the location properly having them more in a disorientation state for a second especially in mach-crossing environments like in towns. While Silenced have them range reduced but still noticable.
Could this be somehow possible to use spread out like on hidden sniper shot for the camo-suppression and first strike bonus on camo-silenced with first salve going unnoticed ?
Re: Buglist/Feedback 1.015
Posted: Tue May 28, 2013 7:37 am
by I_am_a_Spoon
You mean PLASOF, GBs and SEALs?
Re: Buglist/Feedback 1.015
Posted: Tue May 28, 2013 2:47 pm
by M1GHTY M4VS
yeah, they issue either muzzle reductors, length extended supressors or silencers. That leads to me thinking if it's possible to have different set of muzzles in general, colour changes and size differences caused by certain weapons. Like the STG.44 that had normal reddish but also white/blueish muzzles depending of the cartridges used.