Re: Fatal AI Error - Execution Paused
Posted: Tue Jul 09, 2013 5:15 am
My latest scar log 7/9/13
-- Log file for all error messages related to the Scar --
Starting SCAR...
titlecard: Yongxing Island, South China Sea.
titlecard: Elements of the 31st Marine Expeditionary Unit are waiting to commence their assault.
titlecard: This island will serve as a forward staging area for the invasion of China's southern coast.
titlecard: Your first objective is to eliminate PLA anti-aircraft vehicles.
titlecard: Then sabotage enemy communications to disrupt their command network.
titlecard: Force Recon Marines are arriving at their insertion point.
titlecard: Proceed carefully, and ensure that the PLA garrison is not alerted to your presence.
Shutting Down SCAR...
Starting SCAR...
titlecard: Objective Completed: Press inland and prepare the way for the main assault.
titlecard: Commencing naval bombardment...
titlecard: Airborne units are deploying inland to cut off any PLA reinforcements.
titlecard: Our amphibious assault force has landed. Get them off the beach!
PropertyBagGroup* cannot be nil!
*FATAL SCAR ERROR: Invalid parameter 3 (type expected=AbilityBlueprint, received=nil) in function Command_SquadAbility
Lua Command.scar Ln 1122 (Cmd_Ability)
Lua 4p_pacific assault_alpha.scar Ln 1506 (StartRocketFire)
Lua 4p_pacific assault_alpha.scar Ln 2544 (LandingWaitResume)
Lua 4p_pacific assault_alpha.scar Ln 3578 (AssaultMovie12)
Could not execute rule: AssaultMovie12
FATAL Scar Error while running rules - Execution has been paused.
-- Log file for all error messages related to the Scar --
Starting SCAR...
titlecard: Yongxing Island, South China Sea.
titlecard: Elements of the 31st Marine Expeditionary Unit are waiting to commence their assault.
titlecard: This island will serve as a forward staging area for the invasion of China's southern coast.
titlecard: Your first objective is to eliminate PLA anti-aircraft vehicles.
titlecard: Then sabotage enemy communications to disrupt their command network.
titlecard: Force Recon Marines are arriving at their insertion point.
titlecard: Proceed carefully, and ensure that the PLA garrison is not alerted to your presence.
Shutting Down SCAR...
Starting SCAR...
titlecard: Objective Completed: Press inland and prepare the way for the main assault.
titlecard: Commencing naval bombardment...
titlecard: Airborne units are deploying inland to cut off any PLA reinforcements.
titlecard: Our amphibious assault force has landed. Get them off the beach!
PropertyBagGroup* cannot be nil!
*FATAL SCAR ERROR: Invalid parameter 3 (type expected=AbilityBlueprint, received=nil) in function Command_SquadAbility
Lua Command.scar Ln 1122 (Cmd_Ability)
Lua 4p_pacific assault_alpha.scar Ln 1506 (StartRocketFire)
Lua 4p_pacific assault_alpha.scar Ln 2544 (LandingWaitResume)
Lua 4p_pacific assault_alpha.scar Ln 3578 (AssaultMovie12)
Could not execute rule: AssaultMovie12
FATAL Scar Error while running rules - Execution has been paused.