Page 3 of 3
Re: Add the 59D tank top gun
Posted: Wed Jun 05, 2013 1:08 pm
by Darkbladecr
HELLOBANANAPHONE wrote:I think the ZBD-05 is actually way too powerful/accurate against air, actually. If your flight path is anywhere near a ZBD-05, you are simply going to waste your munitions and it completely nullifies a full half of your doctrine with no recourse. The Ostwind/flak 88/pumas couldn't regularly shoot down Airborne doctrine off-maps, which made them much more of a soft-counter than a ram-it-in-your-face hard counter like ZBD-05s are currently (not to mention the PZG05).
You should need 2-3 ZBD05s on the field to effectively take down US Air units. Are you playing hardcore or normal?
Re: Add the 59D tank top gun
Posted: Wed Jun 05, 2013 3:36 pm
by HELLOBANANAPHONE
Normal.
http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=283344Towards the end of the game, what I believe is a single ZBD-05 takes out both a Little Bird and damages an A-10 enough to prevent it from actually strafing, in quick succession.
http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=283489I know my anti-air artillery insta-kills an A-10 strafe at the end of the game in this, but I think my partner's ZBD-05's were annihilating the strafes as well. In fact, I specifically told him to get two or three ZBD-05s as soon as I saw Air Superiority doctrine chosen, simply because they are unbelievably effective.
On a related note, someone actually tested, and found that the ZBD-05 will take out the Apache in 5 shots. No, it's not the insta-kill that the Asymmetric anti-air artillery is (which is also ridiculous; there shouldn't be any way to hard counter an entire doctrine to that extreme), but it's effective enough that even if you did want to hard counter your opponent for going Air, all you need is tier 3 and you can choose whatever doctrine you want.
Re: Add the 59D tank top gun
Posted: Wed Jun 05, 2013 5:30 pm
by I_am_a_Spoon
I'll take a look.