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Re: Fatal AI Error - Execution Paused

Posted: Sun May 12, 2013 10:33 pm
by Darkbladecr
Yes we forgot to update the Scar script to say 1.015

Is that the latest scar log file? It doesn't have any errors on it.

Re: Fatal AI Error - Execution Paused

Posted: Sun May 12, 2013 10:42 pm
by Hello1979
Darkbladecr wrote:Yes we forgot to update the Scar script to say 1.015

Is that the latest scar log file? It doesn't have any errors on it.

Excuse me, I found now

Code: Select all

-- Log file for all error messages related to the Scar --

Starting SCAR...
titlecard: Yongxing Island, South China Sea.
titlecard: Elements of the 31st Marine Expeditionary Unit are waiting to commence their assault.
titlecard: This island will serve as a forward staging area for the invasion of China's southern coast.
titlecard: Your first objective is to eliminate PLA anti-aircraft vehicles.
titlecard: Then sabotage enemy communications to disrupt their command network.
titlecard: Force Recon Marines are arriving at their insertion point.
titlecard: Proceed carefully, and ensure that the PLA garrison is not alerted to your presence.
Detected enemies within range of the marker
Detected enemies within range of the marker
Removing squad patrol order (reason: 1)
titlecard: Objective Completed: Press inland and prepare the way for the main assault.
HintPoint_Remove: parameter is nil!
HintPoint_Remove: parameter is nil!
titlecard: Objective Failed: Destroy the PLA communications station before the assault begins.
titlecard: Commencing naval bombardment...
titlecard: Airborne units are deploying inland to cut off any PLA reinforcements.
titlecard: Our amphibious assault force has landed. Get them off the beach!
PropertyBagGroup* cannot be nil!

*FATAL SCAR ERROR: Invalid parameter 3 (type expected=AbilityBlueprint, received=nil) in function Command_SquadAbility
  Lua             Command.scar                   Ln 1122 (Cmd_Ability)
  Lua             4p_pacific assault_alpha.scar  Ln 1506 (StartRocketFire)
  Lua             4p_pacific assault_alpha.scar  Ln 2544 (LandingWaitResume)
  Lua             4p_pacific assault_alpha.scar  Ln 3578 (AssaultMovie12)
Could not execute rule: AssaultMovie12
FATAL Scar Error while running rules - Execution has been paused.
Shutting Down SCAR...

and this

Code: Select all

-- Log file for all error messages related to the Scar --

Starting SCAR...
titlecard: Yongxing Island, South China Sea.
titlecard: Elements of the 31st Marine Expeditionary Unit are waiting to commence their assault.
titlecard: This island will serve as a forward staging area for the invasion of China's southern coast.
titlecard: Your first objective is to eliminate PLA anti-aircraft vehicles.
titlecard: Then sabotage enemy communications to disrupt their command network.
titlecard: Force Recon Marines are arriving at their insertion point.
titlecard: Proceed carefully, and ensure that the PLA garrison is not alerted to your presence.
Detected enemies within range of the marker
titlecard: Use your Mark Target ability on the Communications Station to call in an air strike!
HintPoint_Remove: parameter is nil!
HintPoint_Remove: parameter is nil!
titlecard: Objective Completed: Destroy the PLA communications station before the assault begins.
titlecard: Objective Completed: Press inland and prepare the way for the main assault.
titlecard: Commencing naval bombardment...
titlecard: Airborne units are deploying inland to cut off any PLA reinforcements.
Detected enemies within range of the marker
titlecard: Our amphibious assault force has landed. Get them off the beach!
PropertyBagGroup* cannot be nil!

*FATAL SCAR ERROR: Invalid parameter 3 (type expected=AbilityBlueprint, received=nil) in function Command_SquadAbility
  Lua             Command.scar                   Ln 1122 (Cmd_Ability)
  Lua             4p_pacific assault_alpha.scar  Ln 1506 (StartRocketFire)
  Lua             4p_pacific assault_alpha.scar  Ln 2544 (LandingWaitResume)
  Lua             4p_pacific assault_alpha.scar  Ln 3578 (AssaultMovie12)
Could not execute rule: AssaultMovie12
FATAL Scar Error while running rules - Execution has been paused.
Shutting Down SCAR...

Re: Fatal AI Error - Execution Paused

Posted: Sun May 12, 2013 11:03 pm
by Darkbladecr
Ok we will take a look and try to fix it.

Re: Fatal AI Error - Execution Paused

Posted: Sun May 12, 2013 11:08 pm
by Hello1979
Darkbladecr wrote:Ok we will take a look and try to fix it.

Thank you very much for your attention and help
I'll wait hotfix

Re: Fatal AI Error - Execution Paused

Posted: Mon May 13, 2013 1:17 am
by I_am_a_Spoon
I wish Sando was back so we could fix and update the mission properly. :roll:

Re: Fatal AI Error - Execution Paused

Posted: Tue May 21, 2013 3:22 am
by pjhdman8
Same to me it says that Fatal Scar Error - Execution Paused

Code: Select all

-- Log file for all error messages related to the Scar --

Starting SCAR...
titlecard: Yongxing Island, South China Sea.
titlecard: Elements of the 31st Marine Expeditionary Unit are waiting to commence their assault.
titlecard: This island will serve as a forward staging area for the invasion of China's southern coast.
titlecard: Your first objective is to eliminate PLA anti-aircraft vehicles.
titlecard: Then sabotage enemy communications to disrupt their command network.
titlecard: Force Recon Marines are arriving at their insertion point.
titlecard: Proceed carefully, and ensure that the PLA garrison is not alerted to your presence.
Detected enemies within range of the marker
Going back to patrolling
Detected enemies within range of the marker
Going back to patrolling
Detected enemies within range of the marker
Going back to patrolling
Detected enemies within range of the marker
Going back to patrolling
titlecard: Use your Mark Target ability on the Communications Station to call in an air strike!
titlecard: Target confirmed Recon 32 Actual. Delivering payload...
HintPoint_Remove: parameter is nil!
HintPoint_Remove: parameter is nil!
titlecard: Objective Completed: Destroy the PLA communications station before the assault begins.
Detected enemies within range of the marker
titlecard: Objective Completed: Eliminate PLA anti-aircraft vehicles to enable allied air support.
Going back to patrolling
titlecard: Objective Completed: Press inland and prepare the way for the main assault.
titlecard: Commencing naval bombardment...
titlecard: Airborne units are deploying inland to cut off any PLA reinforcements.
Detected enemies within range of the marker
Detected enemies within range of the marker
titlecard: Our amphibious assault force has landed. Get them off the beach!
PropertyBagGroup* cannot be nil!

*FATAL SCAR ERROR: Invalid parameter 3 (type expected=AbilityBlueprint, received=nil) in function Command_SquadAbility
  Lua             Command.scar                   Ln 1122 (Cmd_Ability)
  Lua             4p_pacific assault_alpha.scar  Ln 1506 (StartRocketFire)
  Lua             4p_pacific assault_alpha.scar  Ln 2544 (LandingWaitResume)
  Lua             4p_pacific assault_alpha.scar  Ln 3578 (AssaultMovie12)
Could not execute rule: AssaultMovie12
FATAL Scar Error while running rules - Execution has been paused.

Re: Fatal AI Error - Execution Paused

Posted: Tue May 21, 2013 9:08 am
by Darkbladecr
Yes it has been fixed for the next patch

Re: Fatal AI Error - Execution Paused

Posted: Sun Jun 09, 2013 4:11 pm
by ashcossie
when is the new patch avalible

Re: Fatal AI Error - Execution Paused

Posted: Sun Jun 09, 2013 4:20 pm
by Darkbladecr
Next week we are just testing the new patch process and finalizing some big changes

Re: Fatal AI Error - Execution Paused

Posted: Tue Jul 09, 2013 3:12 am
by ImBackWithBlackToast
um excuse me its still not fixed its july 8th now and it still dont work heres my scar error

-- Log file for all error messages related to the Scar --

Starting SCAR...
titlecard: Yongxing Island, South China Sea.
titlecard: Elements of the 31st Marine Expeditionary Unit are waiting to commence their assault.
titlecard: This island will serve as a forward staging area for the invasion of China's southern coast.
titlecard: Your first objective is to eliminate PLA anti-aircraft vehicles.
titlecard: Then sabotage enemy communications to disrupt their command network.
titlecard: Force Recon Marines are arriving at their insertion point.
titlecard: Proceed carefully, and ensure that the PLA garrison is not alerted to your presence.
Shutting Down SCAR...
Starting SCAR...
titlecard: Yongxing Island, South China Sea.
titlecard: Elements of the 31st Marine Expeditionary Unit are waiting to commence their assault.
titlecard: This island will serve as a forward staging area for the invasion of China's southern coast.
titlecard: Your first objective is to eliminate PLA anti-aircraft vehicles.
titlecard: Then sabotage enemy communications to disrupt their command network.
titlecard: Force Recon Marines are arriving at their insertion point.
titlecard: Proceed carefully, and ensure that the PLA garrison is not alerted to your presence.
Detected enemies within range of the marker
Detected enemies within range of the marker
Removing squad patrol order (reason: 1)
titlecard: Use your Mark Target ability on the Communications Station to call in an air strike!
HintPoint_Remove: parameter is nil!
HintPoint_Remove: parameter is nil!
titlecard: Objective Completed: Destroy the PLA communications station before the assault begins.
titlecard: Objective Completed: Eliminate PLA anti-aircraft vehicles to enable allied air support.
UI_CreateMinimapBlipOnEGroup: No spawned entities. NO BLIP CREATED!
Removing squad patrol order (reason: 1)
Removing squad patrol order (reason: 1)
titlecard: Sentries Neutralised: 1/4
Removing squad patrol order (reason: 1)
titlecard: Sentries Neutralised: 2/4
titlecard: Sentries Neutralised: 3/4
titlecard: Sentries Neutralised: 4/4
titlecard: Objective Completed: Eliminate all PLA snipers to prevent them from reporting your positions.
titlecard: Our reconnaissance forces have been captured by the PLA...
AMBIENT: 1451780
titlecard: Mission Failed
Shutting Down SCAR...
Starting SCAR...
titlecard: Yongxing Island, South China Sea.
titlecard: Elements of the 31st Marine Expeditionary Unit are waiting to commence their assault.
titlecard: This island will serve as a forward staging area for the invasion of China's southern coast.
titlecard: Your first objective is to eliminate PLA anti-aircraft vehicles.
titlecard: Then sabotage enemy communications to disrupt their command network.
titlecard: Force Recon Marines are arriving at their insertion point.
titlecard: Proceed carefully, and ensure that the PLA garrison is not alerted to your presence.
Shutting Down SCAR...
Starting SCAR...
titlecard: Use your Mark Target ability on the Communications Station to call in an air strike!
HintPoint_Remove: parameter is nil!
HintPoint_Remove: parameter is nil!
titlecard: Objective Completed: Destroy the PLA communications station before the assault begins.
titlecard: Objective Completed: Eliminate PLA anti-aircraft vehicles to enable allied air support.
UI_CreateMinimapBlipOnEGroup: No spawned entities. NO BLIP CREATED!
titlecard: Sentries Neutralised: 1/4
titlecard: Sentries Neutralised: 2/4
titlecard: Sentries Neutralised: 3/4
titlecard: Objective Completed: Press inland and prepare the way for the main assault.
titlecard: Commencing naval bombardment...
Removing squad patrol order (reason: 1)
Removing squad patrol order (reason: 1)
titlecard: Sentries Neutralised: 4/4
Removing squad patrol order (reason: 1)
AMBIENT: 1460645
titlecard: Objective Completed: Eliminate all PLA snipers to prevent them from reporting your positions.
titlecard: Our reconnaissance forces have been captured by the PLA...
titlecard: Airborne units are deploying inland to cut off any PLA reinforcements.
titlecard: Mission Failed
Shutting Down SCAR...
Starting SCAR...
titlecard: Objective Completed: Press inland and prepare the way for the main assault.
titlecard: Commencing naval bombardment...
titlecard: Airborne units are deploying inland to cut off any PLA reinforcements.
titlecard: Our amphibious assault force has landed. Get them off the beach!
PropertyBagGroup* cannot be nil!

*FATAL SCAR ERROR: Invalid parameter 3 (type expected=AbilityBlueprint, received=nil) in function Command_SquadAbility
Lua Command.scar Ln 1122 (Cmd_Ability)
Lua 4p_pacific assault_alpha.scar Ln 1506 (StartRocketFire)
Lua 4p_pacific assault_alpha.scar Ln 2544 (LandingWaitResume)
Lua 4p_pacific assault_alpha.scar Ln 3578 (AssaultMovie12)
Could not execute rule: AssaultMovie12
FATAL Scar Error while running rules - Execution has been paused.
Shutting Down SCAR...