NEW city map [MC] Zìyóu Square

Moderators: Developers, Auxillaries

I_am_a_Spoon
Lieutenant Colonel
Lieutenant Colonel
Posts: 1480
Joined: Sun May 05, 2013 10:58 pm
Steam Username: I_am_a_Spoon
Location: Perth, Western Australia

Re: NEW city map [MC] Zìyóu Square

Post by I_am_a_Spoon »

Most people just post here. I guess we could make a subforum if there are enough community maps.
AAMC4
Sergeant
Sergeant
Posts: 122
Joined: Thu Oct 03, 2013 3:15 pm
Steam Username: AAMC4

Re: NEW city map [MC] Zìyóu Square

Post by AAMC4 »

Unreal-Eugen wrote:Thank you guys for your feedback!
About the chinese flags: These are normal editor assets and I can't change them, sorry...
Well it would be an honor for me if you could use my maps for the mod!
Just do whatever you want to do with them! :)



Hello Eugen..

You made excellent work with this map...

I am making a new map but I do not know how make to change the object inclination...

Shift+ mouse = rotation
Ctrl+ H = elevation
but
How change the inclination?

For example, you used the hangar roof on some buildings but this object come with a specific inclination, how you change that inclination?

I really appreciate if you can help me... thank you so much Eugen...
RSOHIO365
Private
Private
Posts: 6
Joined: Wed Dec 18, 2013 4:10 am
Steam Username: Marine365247

Re: NEW city map [MC] Zìyóu Square

Post by RSOHIO365 »

Hey I can't seem to find the links to those downloads, a little help.
AAMC4
Sergeant
Sergeant
Posts: 122
Joined: Thu Oct 03, 2013 3:15 pm
Steam Username: AAMC4

Re: NEW city map [MC] Zìyóu Square

Post by AAMC4 »

RSOHIO365 wrote:Hey I can't seem to find the links to those downloads, a little help.


the link do not exist anymore...

If you can give me your E-mail and I send you the map (rar archive)

this map is not finished yet...( prove) maybe you will find some missing object (yellow boxes)
AAMC4
Sergeant
Sergeant
Posts: 122
Joined: Thu Oct 03, 2013 3:15 pm
Steam Username: AAMC4

Re: NEW city map [MC] Zìyóu Square

Post by AAMC4 »

Unreal-Eugen wrote:Actually I was even thinking about recreating the Siege of shanghai map when I started working on this one (Though I never played BF). :)
The point is only skyscrapers look cool but they also cover a lot of sight which affects gameplay a lot when you always have to rotate the camera to see your units behind the building. Otherwise I would have made more tall buildings. On this map I tried to find a compromise.
Something I would love to do are crowded maps with firefights on roof tops. Therefore it would be awesome to have something like an infantry only mode. But rightnow I think the focus should be on the PLA.




Good morning Unreal-Eugen.

finally, I finished the new map but maybe needs some details or something to make it more enjoyable...

I would like know if you are interested on finishing this map that can be added for the next patch...

I fyou are interested in help me, tell me and I will send you the map...

Thank you so much ....!!
Post Reply