well your _default.burn files never referenced to a mod called "Mod_Name" they only mentioned NewModernCombat. What project are you burning?
Code: Select all
burn_targets =
{
{
name = [[shark container scripts]],
wildcard = [[.*\.(scn)$]],
targets =
{
{
target = [[bia_data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[Sound Container Converter]],
},
}
},
{
name = [[generic-rgm to data-rgm]],
wildcard = [[.*\.(rgm)$]],
targets =
{
{
target = [[bia_data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-RGM to data-RGM]],
},
}
},
{
name = [[generic-rga to data-rga]],
wildcard = [[.*\.(rga)$]],
targets =
{
{
target = [[bia_data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-RGA to data-RGA]],
},
}
},
{
name = [[generic-rgo to data-rgo]],
wildcard = [[.*\.(rgo)$]],
targets =
{
{
target = [[bia_data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-RGO to data-RGO]],
},
}
},
{
name = [[clone-rgm to data-rgm-rga-rgo]],
wildcard = [[.*\.(rgm_clone)$]],
targets =
{
{
target = [[rgm_bia_data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-RGM to data-RGM]],
},
{
target = [[rga_bia_data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-RGA to data-RGA]],
},
{
target = [[rgo_bia_data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-RGO to data-RGO]],
}
}
},
{
name = [[Physics Meta Blue Print to Physics Blue Print]],
wildcard = [[.*\.(rpmb)$]],
targets =
{
{
target = [[bia_data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-RPMB to data-RPB]],
}
}
},
{
name = [[Splat specular textures]],
wildcard = [[art\\scenarios\\textures\\splats\\.*_(specular|normal)\.tga$]],
targets =
{
{
target = [[bia_SplatToRGT]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\data]],
plugin = [[generic-image to data-rgt]],
}
}
},
{
name = [[Splat textures]],
-- NOTE: This MUST come after the "Splat specular textures ", since it eats the *_specular.tga files!
wildcard = [[art\\scenarios\\textures\\splats\\.*\.tga$]],
targets =
{
{
target = [[bia_SplatToRGT]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\data]],
plugin = [[generic-image to data-rgt]],
},
{
target = [[bia_SplatTMM]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\data]],
plugin = [[generic-image to data-TMM]],
}
}
},
{
name = [[Tile textures]],
wildcard = [[art\\scenarios\\textures\\tiles\\.*\.tga$]],
targets =
{
{
target = [[bia_SplatToRGT]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\data]],
plugin = [[generic-image to data-rgt]],
}
}
},
{
name = [[generic-image to data-rgt]],
wildcard = [[((art\\models\\)).*\.(tga|bmp|dds)|((art\\FX\\)).*\.(tga|bmp|dds)|((art\\objectscars\\)).*\.(tga|bmp|dds)|((art\\Scenarios\\Textures\\water\\)).*\.(tga|bmp|dds)|((art\\NIS\\)).*\.(tga|bmp|dds)$]],
targets =
{
{
target = [[bia_Data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-image to data-rgt]],
}
}
},
{
name = [[UI Maps]],
wildcard = [[scenarios\\.*\.tga$]],
targets =
{
{
target = [[bia_Data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-image to data-rgt]],
}
}
},
{
name = [[UI Textures]],
wildcard = [[art\\ui\\.*\.tga$]],
targets =
{
{
target = [[bia_Data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-image to data-rgt]],
}
}
},
{
name = [[generic-bua to data-rgt]],
wildcard = [[art\\.*\.bua$]],
targets =
{
{
target = [[bia_Data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-bua to data-rgt]],
}
}
},
{
name = [[STC to LUA]],
wildcard = [[art\\.*\.stc$]],
targets =
{
{
target = [[bia_Data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[STC to LUA]],
}
}
},
{
name = [[generic-fx to data-bfx]],
wildcard = [[((art\\fx\\)).*\.lua$]],
targets =
{
{
target = [[bia_Data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[generic-FX LUA to data-BFX]],
},
}
},
{
name = [[wave converter]],
wildcard = [[Sound\\.*\.wav$]],
targets =
{
{
target = [[bia_data_high]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\DataSoundHigh]],
plugin = [[Wave Converter]],
},
{
target = [[bia_data_low]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\DataSoundLow]],
plugin = [[Wave Converter]],
},
}
},
{
name = [[everything else]],
wildcard = [[.*]],
targets =
{
{
target = [[bia_Data]],
project = [[NewModernCombat]],
destination = [[NewModernCombat\Data]],
plugin = [[copy]],
},
}
},
}
burn_params =
{
{
name = [[wave converter]],
targets =
{
{
target = [[bia_data_high]],
params =
{
{ [[compression]], [[0]] },
{ [[sampleRate]], [[44100]] },
}
},
{
target = [[bia_data_low]],
params =
{
{ [[compression]], [[0]] },
{ [[sampleRate]], [[22050]] },
}
}
}
},
{
name = [[generic-rgm to data-rgm]],
targets =
{
{
target = [[bia_data]],
params =
{
{ [[generate_trianglemesh]], [[true]] },
{ [[generate_substanceRibbon]], [[false]] },
{ [[generate_mergemesh]], [[false]] },
{ [[merge_equivalent_materials]], [[false]] },
{ [[reorient_root]], [[false]] },
{ [[generate_destructibleBuilding]], [[false]] },
{ [[destructibleBuilding_vertexThresholdmm]], [[0]] },
{ [[destructibleBuilding_cubePack]], [[false]] },
{ 'compress_textures', '1' },
{ 'enable_alpha_compression', '1' },
{ 'preferred_format', '0' },
{ 'rescale_np2', '0' },
{ 'want_mipmaps', '0' },
{ 'tex_width', '-1' }, -- -1 is doesnt care
{ 'tex_height', '-1' },
{ 'tex_sharpen', '0' },
{ 'rgm_format', '0' }, -- 0 pc,1 xenon
{ 'anim_compression', '2' }, -- bwd compat: anim compression should now occur on rga files
{ 'anim_compression_default_tolerance', '3' }, -- bwd compat: anim compression should now occur on rga files
{ 'quick_compression', '0' },
{ [[compress_vertex_directions]], [[true]] },
{ [[compress_vertex_texcoord2D]], [[true]] },
{ [[compress_vertex_texcoord2D_clampTol]], [[.02]] },
{ [[vertex_cache_optimization]], [[1]] },
}
},
}
},
{
name = [[Physics Meta Blue Print to Physics Blue Print]],
targets =
{
{
target = [[bia_data]],
params =
{
{ [[generate_destructibleBuilding]], [[false]] },
}
}
}
},
{
name = [[generic-rga to data-rga]],
targets =
{
{
target = [[bia_data]],
params =
{
{ 'rga_format', '0' }, -- 0 pc,1 xenon
{ 'anim_compression', '2' },
{ 'anim_compression_default_tolerance', '3' }, -- bwd compat: anim compression should now occur on rga files
}
},
}
},
{
name = [[generic-rgo to data-rgo]],
targets =
{
{
target = [[bia_data]],
params =
{
{ 'rgo_format', '0' }, -- 0 pc,1 xenon
}
},
}
},
{
name = [[Splat specular textures]],
targets =
{
{
target = [[bia_SplatToRGT]],
params =
{
{ 'compress_textures', '1' },
{ 'enable_alpha_compression', '1' },
{ 'preferred_format', '1' },
{ 'rescale_np2', '1' },
{ 'want_mipmaps', '0' },
{ 'tex_sharpen', '0' },
{ 'alpha_edge', '0' },
{ 'black_border', '0' },
{ 'rgt_format', '0' }
}
}
}
},
{
name = [[Splat textures]],
targets =
{
{
target = [[bia_SplatToRGT]],
params =
{
{ 'compress_textures', '1' },
{ 'enable_alpha_compression', '1' },
{ 'preferred_format', '5' },
{ 'rescale_np2', '1' },
{ 'want_mipmaps', '0' },
{ 'tex_sharpen', '0' },
{ 'alpha_edge', '0' },
{ 'black_border', '0' },
{ 'rgt_format', '0' }
}
},
{
target = [[bia_SplatTMM]],
params =
{
{ [[bits per pixel]], [[1]] },
{ [[reduce factor]], [[8]] },
{ [[alpha threshold]], [[50]] }
}
}
}
},
{
name = [[Tile textures]],
targets =
{
{
target = [[bia_SplatToRGT]],
params =
{
{ 'compress_textures', '1' },
{ 'enable_alpha_compression', '1' },
{ 'preferred_format', '1' },
{ 'rescale_np2', '1' },
{ 'want_mipmaps', '0' },
{ 'alpha_edge', '0' },
{ 'tex_sharpen', '0' },
{ 'black_border', '0' },
{ 'rgt_format', '0' }
}
}
}
},
{
name = [[generic-image to data-rgt]],
targets =
{
{
target = [[bia_data]],
params = {
{ 'compress_textures', '1' },
{ 'enable_alpha_compression', '1' },
{ 'preferred_format', '0' },
{ 'rescale_np2', '1' },
{ 'want_mipmaps', '0' },
{ 'alpha_edge', '0' },
{ 'tex_sharpen', '0' },
{ 'black_border', '0' },
{ 'rgt_format', '0' }
}
}
}
},
{
name = [[UI Maps]],
targets =
{
{
target = [[bia_data]],
params = {
{ 'compress_textures', '1' },
{ 'enable_alpha_compression', '1' },
{ 'preferred_format', '5' },
{ 'rescale_np2', '0' },
{ 'want_mipmaps', '2' },
{ 'alpha_edge', '0' },
{ 'tex_sharpen', '0' },
{ 'black_border', '0' },
{ 'rgt_format', '0' }
}
}
}
},
{
name = [[UI Textures]],
targets =
{
{
target = [[bia_data]],
params = {
{ 'compress_textures', '1' },
{ 'enable_alpha_compression', '1' },
{ 'preferred_format', '5' },
{ 'rescale_np2', '0' },
{ 'want_mipmaps', '2' },
{ 'alpha_edge', '0' },
{ 'tex_sharpen', '0' },
{ 'black_border', '0' },
{ 'rgt_format', '0' }
}
}
}
},
{
name = [[generic-bua to data-rgt]],
targets =
{
{
target = [[bia_data]],
params = {
{ 'compress_textures', '1' },
{ 'enable_alpha_compression', '1' },
{ 'preferred_format', '0' },
{ 'rescale_np2', '1' },
{ 'want_mipmaps', '1' },
{ 'alpha_edge', '0' },
{ 'tex_sharpen', '0' },
{ 'black_border', '0' },
{ 'rgt_format', '0' }
}
}
}
},
{
name = [[STC to LUA]],
targets =
{
{
target = [[bia_data]],
params = {
}
}
}
},
{
name = [[generic-fx to data-bfx]],
targets =
{
{
target = [[bia_data]],
params = {
}
}
}
},
{
name = [[shark container scripts]],
targets =
{
{
target = [[bia_data]],
params = {
}
},
}
},
}