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Re: My way of balancing the two Abrams

Posted: Mon Jun 17, 2013 5:23 pm
by South
@SnowBlazer2 , have you seen how marine ABV in operation works? How is the power and accuracy of the line charge? Is it able to deal with bunker, garrisoned building and ambushing infantry?

Re: My way of balancing the two Abrams

Posted: Tue Jun 18, 2013 12:06 am
by Campaigner
South wrote:SnowBlazer is right, Realizm is important to the mod, otherwise devs would put M60A3 even M48A5 into the game to "balance" Type 96A and Type 59D.


That's not balance, that's having the same units on both sides.

The vCoH factions are quite different from eachother and they still have good balance (the pros say atleast). Modern Combat should stride for the same.

Re: My way of balancing the two Abrams

Posted: Tue Jun 18, 2013 1:11 am
by South
Campaigner wrote:
South wrote:SnowBlazer is right, Realizm is important to the mod, otherwise devs would put M60A3 even M48A5 into the game to "balance" Type 96A and Type 59D.


That's not balance, that's having the same units on both sides.

The vCoH factions are quite different from eachother and they still have good balance (the pros say atleast). Modern Combat should stride for the same.


Then Abrams and Tiger shouldn't be the same unit either, because modern US doesn't have mark IV and panther, they only have upgradeable Strykers. Having exactly same unit structures is not balance, either. It is skin-changing.

Re: My way of balancing the two Abrams

Posted: Tue Jun 18, 2013 8:07 am
by SnowBlaZeR2
South wrote:@SnowBlazer2 , have you seen how marine ABV in operation works? How is the power and accuracy of the line charge? Is it able to deal with bunker, garrisoned building and ambushing infantry?


I've seen them out here, but never in action.

Re: My way of balancing the two Abrams

Posted: Tue Jun 18, 2013 9:32 am
by Campaigner
South wrote:
Campaigner wrote:
South wrote:SnowBlazer is right, Realizm is important to the mod, otherwise devs would put M60A3 even M48A5 into the game to "balance" Type 96A and Type 59D.


That's not balance, that's having the same units on both sides.

The vCoH factions are quite different from eachother and they still have good balance (the pros say atleast). Modern Combat should stride for the same.


Then Abrams and Tiger shouldn't be the same unit either, because modern US doesn't have mark IV and panther, they only have upgradeable Strykers. Having exactly same unit structures is not balance, either. It is skin-changing.


I'm not following you. I said I don't want the same units on both sides and you answer with saying that modern US don't have Panzer IV and the Panther?
Anyway, Abrams and Tigers are from different games so it doesn't matter that they would share some similarities.

What do the unitstructures have to do with this..?

Re: My way of balancing the two Abrams

Posted: Tue Jun 18, 2013 2:16 pm
by SnowBlaZeR2
I think his point was trying to be that you made some suggestions that put the Abrams at the level of vCoH tanks. I think it really does matter. I don't want to sit here and play a mod that's vCoH with modern looking vehicles, so I don't know why the tendency is to compare this with vCoH for balancing. Things can be balanced without resorting to copying vCoH. Changing the Abrams isn't the answer.

Re: My way of balancing the two Abrams

Posted: Wed Jun 19, 2013 2:00 pm
by Campaigner
SnowBlaZeR2 wrote:I think his point was trying to be that you made some suggestions that put the Abrams at the level of vCoH tanks. I think it really does matter. I don't want to sit here and play a mod that's vCoH with modern looking vehicles, so I don't know why the tendency is to compare this with vCoH for balancing. Things can be balanced without resorting to copying vCoH. Changing the Abrams isn't the answer.


vCoH is considered to have very good balance and people almost always compare things to the best. Like how every citysimulator is compared to Sim City 4.

MC is both. It both have vCoH stuff and new things. The PLA Puma (ZBD anti-infantry vehicle) for instance. I don't see a difference between that one and the Wehr Puma. Same with Militia compared to vCoH Rifles without the upgrades. The Javelin on the other hand is new and unique. I simply want things to be balanced.

The Abram have armor, firepower AND speed and costs the same as the vCoH Tiger yet PLA don't have what vCoH US have to counter it. Also the developers disagree with you as Darkblade said they will look into the Abrams hitpoints & armor.

Re: My way of balancing the two Abrams

Posted: Wed Jun 19, 2013 2:16 pm
by SnowBlaZeR2
Campaigner wrote:vCoH is considered to have very good balance and people almost always compare things to the best. Like how every citysimulator is compared to Sim City 4.

MC is both. It both have vCoH stuff and new things. The PLA Puma (ZBD anti-infantry vehicle) for instance. I don't see a difference between that one and the Wehr Puma. Same with Militia compared to vCoH Rifles without the upgrades. The Javelin on the other hand is new and unique. I simply want things to be balanced.

The Abram have armor, firepower AND speed and costs the same as the vCoH Tiger yet PLA don't have what vCoH US have to counter it. Also the developers disagree with as Darkblade said they will look into the Abrams hitpoints & armor.


If I wanted to play vCoH, I would. I think everyone wants things to be balanced. That's not what we're talking about. We just don't agree on how things should be balanced. I don't think the Abrams is overpowered, I think the PLA counters are under powered. For what it takes to get the Abrams in the fight, it's what it should be. I can count on one hand the number of games that I've played that lasted long enough to bring one in. Not to mention, you only get one.

Exactly my point. The PLA needs something to counter it, not the Abrams needs to be weaker and slower. No offense to the devs, but we wouldn't need patches if they were the only ones that knew the right answers. That aside, it's their mod. ;)

Re: My way of balancing the two Abrams

Posted: Thu Jun 20, 2013 10:22 am
by South
SnowBlaZeR2 wrote:Exactly my point. The PLA needs something to counter it, not the Abrams needs to be weaker and slower. No offense to the devs, but we wouldn't need patches if they were the only ones that knew the right answers. That aside, it's their mod. ;)

Agreed. Simply weakening is not the way to balance a game. Giving Type 59 the ability to tackle enemy vehicle like in CoH2, or give PLA AT the ability to shoot at the track of the tank are both acceptable way for PLA to counter Abarms.

Re: My way of balancing the two Abrams

Posted: Sun Jun 30, 2013 3:43 am
by GanWar
Is there a way to increase the number of M1 Abrams tanks to more than 2 like the M26 Pershing in the CoH: Tales of Valor Armored Commander Tree? I find it unfair to have only 1-2 M1 Abrams tanks vs. a dozen Chinese MBTs when in fact in a real war between the US and China, the US Army will definitely field many M1 Abrams tanks.