Map bug with [MC]Gansu[2P]

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Wingflier
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Map bug with [MC]Gansu[2P]

Post by Wingflier »

As the title says, there's a serious map error with the Gansu 2 player map.

Image

If you look at this image, you'll see that even though I've taken that point nearest to my base, close to the middle of the map, it still says the enemy owns that area, which is cutting off all access to the bottom points. Which means I'm at a hugely unfair disadvantage.

I am unsure whether this bug exists for the 4P Gansu map, but you might want to double-check it.

Please fix.
warhammerchaosgod
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Re: Map bug with [MC]Gansu[2P]

Post by warhammerchaosgod »

Yes, I noticed it aswell. Only in 1v1 Gansu because your ally controls the neutral sector next to your base. Really weird indeed, it cuts off the entire righthand side.
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Darkbladecr
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Re: Map bug with [MC]Gansu[2P]

Post by Darkbladecr »

Yes we know of the problem, we didn't realize that it was still present after the patch pack 1.014. Our mapper has been busy so we are hoping to fix it for 1.016.
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MonolithicBacon
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Re: Map bug with [MC]Gansu[2P]

Post by MonolithicBacon »

The glitch on the main roadway was down to two Manpower points sharing the same section of the Voronoi, which has been fixed, and the territory there is also widened.

I have also noticed a few balancing issues with the existing layouts, and the "neutral" territory next to each base. Does this section of the map need converting into normal territory, or has it been left neutral for a reason?
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Darkbladecr
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Re: Map bug with [MC]Gansu[2P]

Post by Darkbladecr »

It is neutral because the map was converted from 4p to 2p, It should be player owned territory or should be a normal manpower point. Maybe take upon Duclair's 2p conversion
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