Hi AAMC4,
I'm really sorry that I couldn't answer you earlier, I got a lot of stuff to do lately!
There's a splat called PAINTED_STRIPES in the NM_TRACKS folder. That one should be the one you're looking for.
By the way you can also change the opacity of splats you've placed. I looks a lot more ...
Search found 16 matches
- Sun Jun 22, 2014 11:53 pm
- Forum: General Discussion
- Topic: questions....request information....
- Replies: 9
- Views: 12549
- Sun Jun 08, 2014 2:43 pm
- Forum: General Discussion
- Topic: questions....request information....
- Replies: 9
- Views: 12549
Re: questions....request information....
Heyho,
Nice that I could help you a bit!
I would recommend you maybe to use some more splat placements as they make maps look a lot more realistic. For example I think the Relic map creators use for each map a f*******ing huge amount splats like dirt and sand over roads and corners.
Here you have ...
Nice that I could help you a bit!
I would recommend you maybe to use some more splat placements as they make maps look a lot more realistic. For example I think the Relic map creators use for each map a f*******ing huge amount splats like dirt and sand over roads and corners.
Here you have ...
- Sun Jun 01, 2014 2:08 pm
- Forum: General Discussion
- Topic: questions....request information....
- Replies: 9
- Views: 12549
Re: questions....request information....
Hi, sorry for the late reply!
The images of your map look f****ing awesome, I'm very curious to try it out!
I don't know if there's a better way to change the inclination of objects, I usually do it like this:
You move an object to aslant (don't know if this is the right word) like a hill or ...
The images of your map look f****ing awesome, I'm very curious to try it out!
I don't know if there's a better way to change the inclination of objects, I usually do it like this:
You move an object to aslant (don't know if this is the right word) like a hill or ...
- Thu May 22, 2014 12:03 pm
- Forum: General Discussion
- Topic: questions....request information....
- Replies: 9
- Views: 12549
Re: questions....request information....
Hi, I'm making maps too and I also came sometimes across the problem that units couldn't shoot through walls I would like them to shoot through and others where they shouldn't. In the epbs/gameplay folder in the editor you find objects called "movement_blocker_shot_block_only" that units can nether ...
- Mon Feb 17, 2014 1:56 am
- Forum: Applying to the Team
- Topic: Apply as a mapper
- Replies: 1
- Views: 2613
Apply as a mapper
Hey guys,
Exams are finally over and as I'm sober again and have plenty of time now I would like to support your beautiful mod as a mapper!
I already uploaded a couple of maps to your forum and I think people liked them but I'll post some of the images again here:
[MC] Zìyóu Square
m
[MC] Qargan ...
Exams are finally over and as I'm sober again and have plenty of time now I would like to support your beautiful mod as a mapper!
I already uploaded a couple of maps to your forum and I think people liked them but I'll post some of the images again here:
[MC] Zìyóu Square
m
[MC] Qargan ...
- Tue Jan 28, 2014 5:05 pm
- Forum: General Discussion
- Topic: Chinese voices
- Replies: 6
- Views: 5855
Re: Chinese voices
Alright,
I guess you guys might have a lot other stuff to deal with, especially with the latest patches that have been uploaded, so sorry for bothering you!
Still It's a pitty......
Thank you guys
I guess you guys might have a lot other stuff to deal with, especially with the latest patches that have been uploaded, so sorry for bothering you!
Still It's a pitty......
Thank you guys
- Wed Jan 22, 2014 1:04 pm
- Forum: General Discussion
- Topic: Chinese voices
- Replies: 6
- Views: 5855
Re: Chinese voices
Wasn't there someone who made a soundpack for MC?
I think it might already be a year ago but I remember you uploaded a patch with new sounds for guns, explosions and stuff like that. For those who wanted to keep the old sounds it was possible to patch the mod without these files (or was it the other ...
I think it might already be a year ago but I remember you uploaded a patch with new sounds for guns, explosions and stuff like that. For those who wanted to keep the old sounds it was possible to patch the mod without these files (or was it the other ...
- Tue Jan 21, 2014 6:12 pm
- Forum: General Discussion
- Topic: Chinese voices
- Replies: 6
- Views: 5855
Chinese voices
Hi guys,
I just had an idea (you probably already had before) how to give chinese units also chinese voices.
Wouldn't it be possible to get access to the voice-files of other games, like AoE 3 or something and use them for CoH?
At least at AoE units of the chinese faction speak chinese (though it ...
I just had an idea (you probably already had before) how to give chinese units also chinese voices.
Wouldn't it be possible to get access to the voice-files of other games, like AoE 3 or something and use them for CoH?
At least at AoE units of the chinese faction speak chinese (though it ...
- Fri Jan 03, 2014 5:11 pm
- Forum: General Discussion
- Topic: Happy new year everyone!
- Replies: 2
- Views: 1536
Re: Happy new year everyone!
Now that I'm able to write again:
Happy new Year from Austria!
Happy new Year from Austria!
- Tue Dec 17, 2013 3:23 pm
- Forum: Community Maps
- Topic: NEW city map [MC] Zìyóu Square
- Replies: 14
- Views: 40931
Re: NEW city map [MC] Zìyóu Square
Actually I was even thinking about recreating the Siege of shanghai map when I started working on this one (Though I never played BF).
The point is only skyscrapers look cool but they also cover a lot of sight which affects gameplay a lot when you always have to rotate the camera to see your units ...
The point is only skyscrapers look cool but they also cover a lot of sight which affects gameplay a lot when you always have to rotate the camera to see your units ...