Search found 7 matches

by Nyram
Thu Aug 29, 2013 2:26 am
Forum: General Discussion
Topic: Some suggestion about Apache
Replies: 27
Views: 11179

Re: Some suggestion about Apache

The Apache in my little modded version of 1014 I have set to movable but I find I rarely need to do so. I increased the range of the hellfire missiles so when I call it in it will target any nearby infantry with its cannon and launch a couple hellfires at any armor or vehicles in LOS a fair distance ...
by Nyram
Wed Aug 28, 2013 5:13 am
Forum: General Discussion
Topic: Some suggestion about Apache
Replies: 27
Views: 11179

Re: Some suggestion about Apache

South wrote:Which version of mod are you playing?


looks like 1014, at least that is the only .rar i have in the archives folder I keep for mods I DL.
by Nyram
Sun Aug 25, 2013 4:28 pm
Forum: General Discussion
Topic: Some suggestion about Apache
Replies: 27
Views: 11179

Re: Some suggestion about Apache


It's too difficult to make a flying object selectable on code.

Hmm, perhaps you are using a newer version and that is the case for you. I'm using an older version and when I call in the Apache I can select it just fine. I even tweaked it in a little mod I was making for my own enjoyment and I ...
by Nyram
Sat Aug 24, 2013 9:48 pm
Forum: General Discussion
Topic: Some suggestion about Apache
Replies: 27
Views: 11179

Re: Some suggestion about Apache

Why not do both?

Since the Apache is selectable in game once called in, why not make the close range Rocket pods default and give the unit a clickable ability button for firing a long range hellfire at a selected target? Or do the opposite, make the long range hellfires default and make a click ...
by Nyram
Thu May 23, 2013 11:39 pm
Forum: Bugs/Feedback
Topic: Apache Abilities
Replies: 5
Views: 2227

Re: Apache Abilities

I will check those values.
I am going to assume they are the same as default as I made direct copies of the original hellfire rocket left and right when I made my slot items.
All I did from there was remove the On_Fire actions that disabled each rocket for 10 seconds after firing, and tweaked the ...
by Nyram
Thu May 23, 2013 4:36 am
Forum: Bugs/Feedback
Topic: Apache Abilities
Replies: 5
Views: 2227

Re: Apache Abilities

Hello I_am_a_Spoon,
Thanks for the reply.

I tweaked the tracking values but the left and right rocket items still do not fire when I use the ability to fire them.

I had previously thought it was the on_fire actions within the rockets, (which I removed from both the base weapons as well as my slot ...
by Nyram
Tue May 21, 2013 1:08 pm
Forum: Bugs/Feedback
Topic: Apache Abilities
Replies: 5
Views: 2227

Apache Abilities

Reposting from Facebook as suggested. Not sure where to put this, hope here is ok.
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Hi Guys, I love CoH Modern Combat and I eagerly await your new server. I hope all goes well for you.

In the meantime I have been tweaking and fiddling with a copy of Modern Combat, learning how you ...