Search found 50 matches

by HELLOBANANAPHONE
Wed Oct 02, 2013 4:45 pm
Forum: Balance Discussion
Topic: Balance/Change Suggestions
Replies: 40
Views: 55238

Re: Balance/Change Suggestions

Some comments based off this series vs. Firesparks .

Firesparks suggested MARSOC are too powerful. He's probably right (see games 1 and 2).
Suggest mine deployment for Militia be a tier 1 tech costing about as much as Sticky Bombs to delay instant mine-spam (80 munitions, 25 fuel).

Other potential ...
by HELLOBANANAPHONE
Wed Oct 02, 2013 4:18 pm
Forum: MC Replays
Topic: HELLOBANANAPHONE's replay thread
Replies: 13
Views: 11729

Best of 3 vs. Firesparks

Best of 3 series vs. Firesparks. Expect to see PLENTY of MARSOC in action.
by HELLOBANANAPHONE
Sun Sep 29, 2013 3:00 am
Forum: General Discussion
Topic: PLA equipments - HK Garrison Troops
Replies: 10
Views: 4573

Re: PLA equipments - HK Garrison Troops

The crossbows might make an interesting upgrade for a unit if the coding can be implemented. They allow the unit to stealth like a sniper, but firing does not break stealth. They're mid-range, slow-firing, not huge damage, so they're more of a harassment tool than anything else. However, when they ...
by HELLOBANANAPHONE
Fri Aug 30, 2013 4:25 am
Forum: MC Replays
Topic: HELLOBANANAPHONE's replay thread
Replies: 13
Views: 11729

Re: HELLOBANANAPHONE's replay thread

After a bit of a hiatus, SleepyLion and I are dusting off the cobwebs and getting the gears of Modern Combat grinding again. Two new replays, both on Senlin Lukou!

Game 1: HELLOBANANAPHONE (PLA, Asymmetric) and SleepyLion (Marines, Armored Warfare) showcasing how vulnerable Marines are when ...
by HELLOBANANAPHONE
Thu Aug 29, 2013 2:14 am
Forum: Balance Discussion
Topic: Balance/Change Suggestions
Replies: 40
Views: 55238

Re: Balance/Change Suggestions

That was me, it was 5 Type 59Ds. It's what prompted the balance changes to the M1A2 and TUSK variants of the Abrams, so it's why I assume I can probably beat an Abrams with 4 Type 59Ds now.
by HELLOBANANAPHONE
Wed Aug 28, 2013 3:59 pm
Forum: Balance Discussion
Topic: Balance/Change Suggestions
Replies: 40
Views: 55238

Re: Balance/Change Suggestions

Even if Air Superiority can hold its own, it can only hold its own on a non-doctrinal basis. With the A-10 delay increased it's much harder to hit tanks, and the Carl Gustav is not exactly a stellar weapon. The Air Superiority force will basically have to become an army of Javelin teams and ATGMs ...
by HELLOBANANAPHONE
Thu Aug 22, 2013 6:49 pm
Forum: Balance Discussion
Topic: Balance/Change Suggestions
Replies: 40
Views: 55238

Re: Balance/Change Suggestions

What generations the MBTs are is less important to me than how their stats match up in the general metagame. I'm not at all certain what the match-up between the ZTZ-96 and the various versions of the Abrams is like, but the ZTZ-96 can also be paired with the doctrinal tank destroyer which can ...
by HELLOBANANAPHONE
Wed Aug 21, 2013 1:07 pm
Forum: Balance Discussion
Topic: Balance/Change Suggestions
Replies: 40
Views: 55238

Re: Balance/Change Suggestions

Allow unlimited for M1A1 and ZTZ-96, maybe 2 for M1A2 and ZTZ-99, and only 1 for TUSK? TUSK can get support from Green Berets/SEALs, which can do pretty well at either knocking out stationary anti-tank (MP5-SD) or stalling vehicular offensives (treadbreak).

My primary concern with going this route ...
by HELLOBANANAPHONE
Fri Aug 02, 2013 11:27 pm
Forum: Balance Discussion
Topic: 1.016
Replies: 25
Views: 33341

Re: 1.016

What I noticed from our skirmish is that Marines are very vulnerable to being in close combat at all.
Marines have more individual HP, but as a squad they have roughly 91% the durability of a Riflemen squad. They also do 5% less DPS per man at close range, so a 4-man Marine squad at close-range ...
by HELLOBANANAPHONE
Fri Aug 02, 2013 3:16 pm
Forum: Bugs/Feedback
Topic: 6-man MARSOC squads
Replies: 2
Views: 3843

6-man MARSOC squads

MARSOC squads deploy at 4 men, but if you purchase the SARC upgrade for them you can then reinforce them up to 6 men. It wasn't listed in the patch notes, so I figured this wasn't intentional.