NEW city map [MC] Zìyóu Square

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Re: NEW city map [MC] Zìyóu Square

Postby South » Fri Dec 13, 2013 3:41 pm

It looks really great, thanks for your hard work.
One more question, does it has a prototype in realism? :D
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Re: NEW city map [MC] Zìyóu Square

Postby warhammerchaosgod » Sat Dec 14, 2013 3:25 am

Tell me again, why are you not an official mapper yet? I tried this map and I was AB-SO-LU-TE-LY BLOWN AWAY! I can't believe the amount of detail you gave it and the excellent kitbashing you did. Spoon or DB, get this guy on the team, NOW! These maps need to be in the official releases. Cheers.
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Re: NEW city map [MC] Zìyóu Square

Postby chainsaw » Sat Dec 14, 2013 10:33 pm

Great work! It is a map with lots of buildings but none can be got in :D
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Re: NEW city map [MC] Zìyóu Square

Postby South » Sun Dec 15, 2013 1:40 am

There's some issues about the map...is that most of the Chinese flags in the map are wrong, the stars should be on the side with flagpole.
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Re: NEW city map [MC] Zìyóu Square

Postby Unreal-Eugen » Mon Dec 16, 2013 2:09 pm

Thank you guys for your feedback!
About the chinese flags: These are normal editor assets and I can't change them, sorry...
Well it would be an honor for me if you could use my maps for the mod!
Just do whatever you want to do with them! :)
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Re: NEW city map [MC] Zìyóu Square

Postby Omnicron » Tue Dec 17, 2013 1:35 am

Very interesting map concept idea. Im a little shocked on how much detail you put into making all those building with map assets. I dont even want to think how long it took you to finish this....haha. Its to bad the buildings are just for cosmetics, it would be very interesting to be able to recreate this map with actual builds that solders can get into.

The map design is great! I love the placement of the resource and victory flags. What would be a very cool challenge is to recreate the Siege of Shanghai map from Battlefield 4 for the MC mod. =]
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Re: NEW city map [MC] Zìyóu Square

Postby Unreal-Eugen » Tue Dec 17, 2013 3:23 pm

Actually I was even thinking about recreating the Siege of shanghai map when I started working on this one (Though I never played BF). :)
The point is only skyscrapers look cool but they also cover a lot of sight which affects gameplay a lot when you always have to rotate the camera to see your units behind the building. Otherwise I would have made more tall buildings. On this map I tried to find a compromise.
Something I would love to do are crowded maps with firefights on roof tops. Therefore it would be awesome to have something like an infantry only mode. But rightnow I think the focus should be on the PLA.
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Re: NEW city map [MC] Zìyóu Square

Postby AAMC4 » Wed Dec 18, 2013 10:54 am

it is a excellent map...good job

The only problem is in some objects appear a big yellow box like lost object...

the rest is amazing... specially buildings and streets, without mention all cartel with the av. in chinese is excellent =)

would be great if you can find somebody can help you take the building and make it usable for infantry.

thank you so much my brother for this wonderful map...=)
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Re: NEW city map [MC] Zìyóu Square

Postby I_am_a_Spoon » Fri Dec 20, 2013 6:36 pm

Eugen, I think we still have a backlog of your other maps to incorporate. :roll:

And why the hell aren't you on the team already? :)
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Re: NEW city map [MC] Zìyóu Square

Postby RSOHIO365 » Wed Jan 08, 2014 8:08 pm

Your maps have inspired me to learn map making haha, do we have a dump forum for maps? If not it might be something worth looking into.
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